foxx test server do not join
Offline 69.39.37.233:28035 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 17 Sep, 17:27 UTC42d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 120/500
- 120/100
- 197/225
- 75/700
- 228/700
- 348/350
Quick answers
from the figures on this pageReset cycle
What happens on foxx test server do not join when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does foxx test server do not join wipe, and when?
To tell the rhythm of foxx test server do not join, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 42 days 1 hours ago the current world was made.
Tags
How should you read the tags on foxx test server do not join?
These are the tags foxx test server do not join publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts12 (Group limit): Team cap: 12; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show foxx test server do not join?
These Rust Metrics lists carry foxx test server do not join: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does foxx test server do not join sit in the rankings?
Player hours over seven days put foxx test server do not join at #15,406, in the top – of all ranked servers.
What is the population on foxx test server do not join?
Reading for foxx test server do not join: offline at this moment; last seen 41 days 1 hours ago.
Server details
Which location does foxx test server do not join run from?
No region tag on foxx test server do not join. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 69.39.37.233:28035.
What Rust version is foxx test server do not join on?
Version check: Rust network protocol 2633 and build 164530 on Linux, run by foxx test server do not join. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on foxx test server do not join, and is it online?
Check: connection. foxx test server do not join is offline at this moment. Last contact was 41 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is foxx test server do not join configured, and what rules are in force?
No gather rate appears in the name: foxx test server do not join. Check: group limit. Up to 12 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
How to join
How can you get onto foxx test server do not join?
To join: start Rust, press F1 and type client.connect 69.39.37.233:28035. Or press Launch Rust here and Steam opens the game and connects you.