MICRO_SKIN_PREVIEW
Online 69.142.98.34:28215 checked 11m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 3hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:30 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 173/500
- 120/100
- 187/225
- 81/700
- 349/350
- 252/700
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on MICRO_SKIN_PREVIEW?
The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 2 hours.
When does MICRO_SKIN_PREVIEW wipe?
The only wipe for MICRO_SKIN_PREVIEW is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 27 days 21 hours ago.
Lists and filters
How should you read the tags on MICRO_SKIN_PREVIEW?
Tags published by MICRO_SKIN_PREVIEW, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show MICRO_SKIN_PREVIEW?
These Rust Metrics lists carry MICRO_SKIN_PREVIEW: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does MICRO_SKIN_PREVIEW sit in the rankings?
Ranking for MICRO_SKIN_PREVIEW: #7,210 on seven-day player hours, top 32% of all ranked servers.
How full does MICRO_SKIN_PREVIEW get?
Current headcount on MICRO_SKIN_PREVIEW: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 21:00 UTC, 1 players on average.
Server details
What location is MICRO_SKIN_PREVIEW hosted in?
Reading: location. MICRO_SKIN_PREVIEW gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 69.142.98.34:28215.
What Rust version is MICRO_SKIN_PREVIEW on?
Reading: MICRO_SKIN_PREVIEW, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on MICRO_SKIN_PREVIEW, and is it online?
MICRO_SKIN_PREVIEW reports online. Status: normal. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What rules does MICRO_SKIN_PREVIEW enforce, and what are its settings?
Check: gather rate. The name MICRO_SKIN_PREVIEW does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is MICRO_SKIN_PREVIEW on?
The game generates a procedural map for MICRO_SKIN_PREVIEW.
How to join
How do you connect to MICRO_SKIN_PREVIEW?
Press F1 in Rust and enter client.connect 69.142.98.34:28215. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.