RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h58 Scan5 min
‹ All servers69.131.3.17:28015
Online Full Queue Fresh wipe Wipe due No query

Rusted Zombies | Local Development

Online 69.131.3.17:28015 checked 2h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#5,954top 27%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Rusted Zombies | Local Development follow?

The rhythm of Rusted Zombies | Local Development's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 23 hours ago.

Tags

Which tags does Rusted Zombies | Local Development carry, and what do they mean?

These are the tags Rusted Zombies | Local Development publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Rusted Zombies | Local Development?

Rust Metrics lists featuring Rusted Zombies | Local Development: Modded Rust servers, checked live and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Rusted Zombies | Local Development sit in the rankings?

Ranking for Rusted Zombies | Local Development: #5,954 on seven-day player hours, top 27% of all ranked servers.

How full does Rusted Zombies | Local Development get?

0 of 10 slots are filled on Rusted Zombies | Local Development right now. Check: players over seven days. Average 0, peak 1.

Server details

Which location does Rusted Zombies | Local Development run from?

No region tag on Rusted Zombies | Local Development. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 69.131.3.17:28015.

What Rust version is Rusted Zombies | Local Development on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rusted Zombies | Local Development. Matching protocol is required to join. Let Steam update your game.

How reliable is Rusted Zombies | Local Development, and is it online now?

Reading: online. Rusted Zombies | Local Development answers right now. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 20 October 2026.

Map and rules

How is Rusted Zombies | Local Development configured, and what rules are in force?

Reading the name gives no gather rate for Rusted Zombies | Local Development. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on Rusted Zombies | Local Development?

The game generates a procedural map for Rusted Zombies | Local Development.

Connection

How do you connect to Rusted Zombies | Local Development?

Press F1 in Rust and enter client.connect 69.131.3.17:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.