Rusted Zombies | Local Development
Online 69.131.3.17:28015 checked 2h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Rusted Zombies | Local Development follow?
The rhythm of Rusted Zombies | Local Development's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 23 hours ago.
Tags
Which tags does Rusted Zombies | Local Development carry, and what do they mean?
These are the tags Rusted Zombies | Local Development publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rusted Zombies | Local Development?
Rust Metrics lists featuring Rusted Zombies | Local Development: Modded Rust servers, checked live and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Rusted Zombies | Local Development sit in the rankings?
Ranking for Rusted Zombies | Local Development: #5,954 on seven-day player hours, top 27% of all ranked servers.
How full does Rusted Zombies | Local Development get?
0 of 10 slots are filled on Rusted Zombies | Local Development right now. Check: players over seven days. Average 0, peak 1.
Server details
Which location does Rusted Zombies | Local Development run from?
No region tag on Rusted Zombies | Local Development. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 69.131.3.17:28015.
What Rust version is Rusted Zombies | Local Development on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rusted Zombies | Local Development. Matching protocol is required to join. Let Steam update your game.
How reliable is Rusted Zombies | Local Development, and is it online now?
Reading: online. Rusted Zombies | Local Development answers right now. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 20 October 2026.
Map and rules
How is Rusted Zombies | Local Development configured, and what rules are in force?
Reading the name gives no gather rate for Rusted Zombies | Local Development. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Rusted Zombies | Local Development?
The game generates a procedural map for Rusted Zombies | Local Development.
Connection
How do you connect to Rusted Zombies | Local Development?
Press F1 in Rust and enter client.connect 69.131.3.17:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.