RUST METRICSFlight deck · live data
Data live Servers11,595 Players33,980 Populated2,824 Fresh wipes 3 h64 Scan5 min
‹ All servers69.10.49.122:28069
Online Full Queue Fresh wipe Wipe due No query

Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly

Online NA 69.10.49.122:28069 checked 8m ago

biweekly wipes vanillacarbon
COM 1 · connect

Server instruments

last reading Wed 03:00 UTC
0 16 32 48 64 PAX 0 /64

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 237 SERVER FPS

Server fps

48 h low 222 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 49,826 ×1000

Entities

48 h range 47,465–50,089 · memory 2,308 MB
1239 ET SINCE RESTART 16:19

Uptime

16 h 19 min since its last restart, at the last reading
7-day average0peak 4
Rank#6,604top 30% · #1043 in NA
Last wipe12d agobiweekly schedule
Next wipe8d 14hThu 5 Nov, 19:00 UTC FW
Memory2,308MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75105:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 14hFW
  2. WPT 2Thu 12 Nov, 18:02 UTC15d 13h
  3. WPT 3Thu 3 Dec, 19:00 UTC36d 14hFW
  4. WPT 4Thu 10 Dec, 18:02 UTC43d 13h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:02 UTC12d ago 1 – running 0
Thu 1 Oct, 18:03 UTC FW26d ago 1 halved by day 1 14 days 0
Thu 17 Sep, 18:02 UTC40d ago 2 halved by day 3 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it didn't.

What wipe timing does Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly follow?

Wipes on Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly come every 4 weeks on Thursday at 18:02 UTC. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 12 days 10 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Tag meanings

How should you read the tags on Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp64 (Max players): 64 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^y (Carbon): Carbon handles the plugins here; NA (North America): Its browser listing: North America from Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly appear in Rust Metrics lists and filters?

On Rust Metrics, Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly sits in these lists: Rust community servers: live readings, North America: server readout and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Occupancy

Where does Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly sit in the rankings?

Player hours over the last seven days put Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly at #6,604, #1,043 in North America, in the top 30% of all ranked servers.

What is the population on Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly?

0 of 64 slots are filled on Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly right now. Seven-day check: 0 players on average. Peak reading: 4. Check: 48-hour peak. 21:00 UTC, 0 players on average.

Server

What location is Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly hosted in?

Reading: location. The NA tag puts Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 69.10.49.122:28069.

What Rust version is Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly on?

Reading: Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly?

Reading: 235 server fps on average across the last 48 hours. It never dropped below 222. Peak entity count: 50,089. Buildings, deployables and all else included. Reading: 2,700 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly, and is it online?

Check: connection. Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly is online at this moment. By its reported uptime, the last restart was roughly 16 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly enforce, and what are its settings?

Reading the name gives no gather rate for Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: plugins. It runs Carbon of them. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly?

Size 2,950 and seed 1337: the game generates the procedural map on Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly from them. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.

Join

How can you get onto Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly?

Press F1 in Rust and enter client.connect 69.10.49.122:28069. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/8D4tSfbv88 is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp64,ptrak,$r?,v2635,^y,^b,^v,NA,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp64
Max players 64 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^y
Carbon Carbon handles the plugins here.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.