RUST METRICSFlight deck · live data
Data live Servers11,733 Players61,573 Populated3,391 Fresh wipes 3 h186 Scan5 min
‹ All servers69.10.33.179:28080
Offline Full Queue Fresh wipe Wipe due No query

SinglePlayer Test GD

Offline 69.10.33.179:28080 checked 34d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,238top 71%
Last wipe57d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does SinglePlayer Test GD follow?

The rhythm of SinglePlayer Test GD's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 57 days 12 hours ago the current world was made.

Lists and filters

How should you read the tags on SinglePlayer Test GD?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2632 (Protocol): Your game must run protocol 2632 to get in; cs162434 (Build): Build 162434; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from SinglePlayer Test GD. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does SinglePlayer Test GD appear in Rust Metrics lists and filters?

Rust Metrics lists featuring SinglePlayer Test GD: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does SinglePlayer Test GD hold among Rust servers?

Player hours over seven days put SinglePlayer Test GD at #16,238, in the top 71% of all ranked servers.

What is the population on SinglePlayer Test GD?

SinglePlayer Test GD is not responding; status offline, last seen 34 days 2 hours ago.

Server

Where does SinglePlayer Test GD sit?

Reading: location. SinglePlayer Test GD gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 69.10.33.179:28080.

What Rust version is SinglePlayer Test GD on?

Rust network protocol 2632 and build 162434 on Windows is the build SinglePlayer Test GD runs. Matching protocol is required to join. Let Steam update your game.

How reliable is SinglePlayer Test GD, and is it online now?

Check: connection. SinglePlayer Test GD is offline at this moment. Last contact was 34 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does SinglePlayer Test GD enforce, and what are its settings?

Check: gather rate. The name SinglePlayer Test GD does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is SinglePlayer Test GD on?

Check: map. Procedural, size 3,000, seed 799065714, generated by the game on SinglePlayer Test GD. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to SinglePlayer Test GD?

Press F1 in Rust and enter client.connect 69.10.33.179:28080. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2632
Protocol Your game must run protocol 2632 to get in.
cs162434
Build Build 162434.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.