RUST METRICSFlight deck · live data
Data live Servers11,715 Players68,833 Populated3,595 Fresh wipes 3 h119 Scan5 min
‹ All servers68.97.1.27:28135
Offline Full Queue Fresh wipe Wipe due No query

Warthog Test - local only

Offline 68.97.1.27:28135 checked 5d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,423top 69%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 03:02 UTC13d ago 1 – running 0
Mon 12 Oct, 18:51 UTC15d ago 1 held half 2.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Warthog Test - local only?

An average of 1 players came at the busiest on its recent wipes. 17 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does Warthog Test - local only wipe?

Its rhythm cannot be told from the wipes of Warthog Test - local only on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 16 days 13 hours ago.

Tag meanings

Which tags does Warthog Test - local only carry, and what do they mean?

Tags published by Warthog Test - local only, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Warthog Test - local only appear in Rust Metrics lists and filters?

On Rust Metrics, Warthog Test - local only sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does Warthog Test - local only sit in the rankings?

Player hours over seven days put Warthog Test - local only at #15,423, in the top 69% of all ranked servers.

What player count does Warthog Test - local only carry?

Warthog Test - local only is not responding; status offline, last seen 5 days 21 hours ago. Seven-day reading: 0 players on average.

Operator and location

Where does Warthog Test - local only sit?

No region comes from Warthog Test - local only. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 68.97.1.27:28135.

What Rust version is Warthog Test - local only on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by Warthog Test - local only. To get in, your game needs the same protocol; Steam applies the update.

Is Warthog Test - local only up, and how often does it stay up?

Reading: offline. Warthog Test - local only last answered 5 days 21 hours ago. Reading: 11% uptime over the last 7 full days. It was up 19 of 168 hours. Reading: first seen 11 October 2026, recorded by Rust Metrics.

Map and rules

What rules does Warthog Test - local only enforce, and what are its settings?

Reading the name gives no gather rate for Warthog Test - local only. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.

What map is Warthog Test - local only on?

Check: map. Procedural, generated by the game, on Warthog Test - local only.

Join

What do you do to join Warthog Test - local only?

Press F1 in Rust and enter client.connect 68.97.1.27:28135. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players Slots: 2.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build The server runs game build 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.