RUST METRICSFlight deck · live data
Data live Servers11,700 Players38,590 Populated2,938 Fresh wipes 3 h91 Scan5 min
‹ All servers68.97.1.27:28125
Offline Full Queue Fresh wipe Wipe due No query

RustRoyale Giant Animation Test

Offline 68.97.1.27:28125 checked 16d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 8 16 24 32 PAX 0 /32

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,611top 71%
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct9 Oct11 Oct14 Oct16 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 9 OctFri 9 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 20:21 UTC19d ago 1 – running 0
Fri 9 Oct, 01:59 UTC20d ago 1 – 0.8 days 0
Wed 7 Oct, 01:45 UTC22d ago 1 held half 2 days 1
Tue 6 Oct, 18:39 UTC22d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on RustRoyale Giant Animation Test?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

How often does RustRoyale Giant Animation Test wipe, and when?

There is no next wipe to predict: RustRoyale Giant Animation Test wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 19 days 6 hours ago.

Lists and filters

How should you read the tags on RustRoyale Giant Animation Test?

Tags published by RustRoyale Giant Animation Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp32 (Max players): The server holds 32 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does RustRoyale Giant Animation Test appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RustRoyale Giant Animation Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does RustRoyale Giant Animation Test sit in the rankings?

Ranking for RustRoyale Giant Animation Test: #15,611 on seven-day player hours, top 71% of all ranked servers.

What player count does RustRoyale Giant Animation Test carry?

Status for RustRoyale Giant Animation Test: offline. Last seen 16 days 23 hours ago.

Server

Where does RustRoyale Giant Animation Test sit?

No region tag on RustRoyale Giant Animation Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 68.97.1.27:28125.

What Rust version is RustRoyale Giant Animation Test on?

Reading: RustRoyale Giant Animation Test, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is RustRoyale Giant Animation Test up, and how often does it stay up?

Check: connection. RustRoyale Giant Animation Test is offline at this moment. Last contact was 16 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 6 October 2026, recorded by Rust Metrics.

Map and rules

How is RustRoyale Giant Animation Test configured, and what rules are in force?

Reading the name gives no gather rate for RustRoyale Giant Animation Test. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.

How to join

What do you do to join RustRoyale Giant Animation Test?

Press F1 in Rust and enter client.connect 68.97.1.27:28125. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp32,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp32
Max players The server holds 32 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build Game build reading: 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.