RustRoyale Development
Offline 68.97.1.27:28115 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 187/500
- 125/100
- 188/225
- 149/700
- 20/200
- 44/1000
Quick answers
from the figures on this pageReset cycle
How often does RustRoyale Development wipe, and when?
Its rhythm cannot be told from the wipes of RustRoyale Development on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 23 hours ago.
Tag meanings
Which tags does RustRoyale Development carry, and what do they mean?
These are the tags RustRoyale Development publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp32 (Max players): The server holds 32 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RustRoyale Development appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RustRoyale Development: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does RustRoyale Development hold among Rust servers?
Player hours over seven days put RustRoyale Development at #15,983, in the top 71% of all ranked servers.
What player count does RustRoyale Development carry?
RustRoyale Development is not responding; status offline, last seen 21 days 18 hours ago.
Server
Where does RustRoyale Development sit?
No region tag on RustRoyale Development. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 68.97.1.27:28115.
What Rust version is RustRoyale Development on?
Reading: RustRoyale Development, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on RustRoyale Development, and is it online?
Check: connection. RustRoyale Development is offline at this moment. Last contact was 21 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.
Rules and settings
How is RustRoyale Development configured, and what rules are in force?
Reading the name gives no gather rate for RustRoyale Development. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is off. That is Valve's anti-cheat.
Join
How can you get onto RustRoyale Development?
Press F1 in Rust and enter client.connect 68.97.1.27:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.