RUST METRICSFlight deck · live data
Data live Servers11,630 Players43,856 Populated3,098 Fresh wipes 3 h89 Scan5 min
‹ All servers68.53.169.83:28015
Offline Full Queue Fresh wipe Wipe due No query

TFI Rust Server | Powered by AMP

Offline 68.53.169.83:28015 checked 16h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Mon 17:00 UTC
0 2 4 6 8 PAX 0 /8

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 223 SERVER FPS

Server fps

48 h low 173 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 102,438 ×1000

Entities

48 h range 102,438–120,192 · memory 2,457 MB
1239 ET SINCE RESTART 00:04

Uptime

0 h 4 min since its last restart, at the last reading
7-day average0peak –
Rank#15,400top 69%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Memory2,457MBat the last reading
REC 1

Players

AveragePeak
0123409:0015:0021:0003:0009:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040009:0015:0021:0003:0009:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does TFI Rust Server | Powered by AMP wipe, and when?

To tell the rhythm of TFI Rust Server | Powered by AMP, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 8 days 7 hours ago the current world was made.

Lists and filters

How should you read the tags on TFI Rust Server | Powered by AMP?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from TFI Rust Server | Powered by AMP. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show TFI Rust Server | Powered by AMP?

These Rust Metrics lists carry TFI Rust Server | Powered by AMP: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does TFI Rust Server | Powered by AMP sit in the rankings?

Ranking for TFI Rust Server | Powered by AMP: #15,400 on seven-day player hours, top 69% of all ranked servers.

What is the population on TFI Rust Server | Powered by AMP?

Reading for TFI Rust Server | Powered by AMP: offline at this moment; last seen 16 hours ago. Check: player average. 0 over the last seven days.

Operator and location

Which location does TFI Rust Server | Powered by AMP run from?

No region comes from TFI Rust Server | Powered by AMP. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 68.53.169.83:28015.

What Rust version is TFI Rust Server | Powered by AMP on?

Version check: Rust network protocol 2635 and build 167781 on Linux, run by TFI Rust Server | Powered by AMP. Matching protocol is required to join. Let Steam update your game.

Is performance on TFI Rust Server | Powered by AMP within range?

Reading: 213 server fps on average across the last 48 hours. It never dropped below 173. Check: entities. The peak was 120,192, counting buildings, deployables and the rest of the world. Memory peak: 3,371 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is TFI Rust Server | Powered by AMP, and is it online now?

Check: connection. TFI Rust Server | Powered by AMP is offline at this moment. Last contact was 16 hours ago. Check: restart. The uptime it reports puts the last restart about 4 minutes ago. Uptime for the last 7 full days: 160 of 168 hours, or 95%. The first sighting on Rust Metrics was 20 October 2026.

Rules and settings

What rules does TFI Rust Server | Powered by AMP enforce, and what are its settings?

Reading the name gives no gather rate for TFI Rust Server | Powered by AMP. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on TFI Rust Server | Powered by AMP?

Check: map. Procedural, size 4,500, seed 152643052, generated by the game on TFI Rust Server | Powered by AMP. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How do you connect to TFI Rust Server | Powered by AMP?

Press F1 in Rust and enter client.connect 68.53.169.83:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp8
Max players The server holds 8 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs167781
Build Build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.