Cr4SH
Offline 68.33.204.246:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 47/500
- 121/100
- 94/225
- 38/700
- 90/700
- 327/350
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Cr4SH follow?
Its rhythm cannot be told from the wipes of Cr4SH on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 43 days 12 hours ago.
Lists and filters
How should you read the tags on Cr4SH?
Tags published by Cr4SH, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Cr4SH?
On Rust Metrics, Cr4SH sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Cr4SH sit in the rankings?
Player hours over seven days put Cr4SH at #13,349, in the top – of all ranked servers.
How full does Cr4SH get?
Reading for Cr4SH: offline at this moment; last seen 43 days 11 hours ago.
Server
Where does Cr4SH sit?
No region comes from Cr4SH. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 68.33.204.246:28015.
What Rust version is Cr4SH on?
Reading: Cr4SH, Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Cr4SH up, and how often does it stay up?
Cr4SH reports offline. The last reading came 43 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 September 2026, recorded by Rust Metrics.
Settings and map
How is Cr4SH configured, and what rules are in force?
Reading the name gives no gather rate for Cr4SH. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Cr4SH?
Procedural map on Cr4SH, made by the game's generator.
Connection
How do you connect to Cr4SH?
Check: join. Open Rust, press F1, then enter client.connect 68.33.204.246:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.