Local Test Server
Offline 68.108.83.102:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/500
- 135/100
- 34/225
- 28/700
- 3/200
- 4/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Local Test Server follow?
Its rhythm cannot be told from the wipes of Local Test Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 20 hours ago.
Lists and filters
Which tags does Local Test Server carry, and what do they mean?
Tags published by Local Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Local Test Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Local Test Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Local Test Server sit in the rankings?
Player hours over seven days put Local Test Server at #14,923, in the top 67% of all ranked servers.
What is the population on Local Test Server?
Reading for Local Test Server: offline at this moment; last seen 21 days 19 hours ago.
Server details
What location is Local Test Server hosted in?
No region comes from Local Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 68.108.83.102:28015.
What Rust version is Local Test Server on?
Rust network protocol 2634 and build 166652 on Windows is the build Local Test Server runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Local Test Server, and is it online now?
Check: connection. Local Test Server is offline at this moment. Last contact was 21 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 7 October 2026, recorded by Rust Metrics.
Rules and settings
How is Local Test Server configured, and what rules are in force?
Check: gather rate. The name Local Test Server does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.
What map is Local Test Server on?
Procedural map on Local Test Server, made by the game's generator.
Connection
What do you do to join Local Test Server?
Press F1 in Rust and enter client.connect 68.108.83.102:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.