TurtleTown
Offline 68.102.214.53:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 61/500
- 134/100
- 61/225
- 51/700
- 16/200
- 9/1000
Quick answers
from the figures on this pageWipe timing
When does TurtleTown wipe?
The rhythm of TurtleTown's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 22 days 15 hours ago.
Lists and filters
Which tags does TurtleTown carry, and what do they mean?
These are the tags TurtleTown publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TurtleTown appear in Rust Metrics lists and filters?
On Rust Metrics, TurtleTown sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does TurtleTown sit in the rankings?
Player hours over seven days put TurtleTown at #15,344, in the top 69% of all ranked servers.
How full does TurtleTown get?
TurtleTown is not responding; status offline, last seen 3 days 15 hours ago. A seven-day average of 0 players is the reading.
Server
Where does TurtleTown sit?
No region comes from TurtleTown. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 68.102.214.53:28015.
What Rust version is TurtleTown on?
Rust network protocol 2634 and build 166652 on Windows is the build TurtleTown runs. Check: protocol. To join, your game must match; Steam handles the update.
Is TurtleTown up, and how often does it stay up?
Reading: offline. TurtleTown last answered 3 days 15 hours ago. Reading: 62% uptime over the last 7 full days. It was up 104 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.
Rules and settings
How is TurtleTown configured, and what rules are in force?
No gather rate appears in the name: TurtleTown. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is TurtleTown on?
From seed 263788365, the game generates the procedural map on TurtleTown. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to TurtleTown?
Check: join. Open Rust, press F1, then enter client.connect 68.102.214.53:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.