Rusty Appalachia
Online 67.223.11.16:28015 checked 13m ago
Server instruments
last reading Wed 08:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 46 · below 20 is lag, below 10 is badEntities
48 h range 100,751–103,333 · memory 4,796 MBUptime
10 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:07 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 155/500
- 133/100
- 190/225
- 120/700
- 10/200
- 51/1000
Quick answers
from the figures on this pageWipe timing
What happens on Rusty Appalachia when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does Rusty Appalachia wipe?
Its rhythm cannot be told from the wipes of Rusty Appalachia on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 12 days 20 hours ago the current world was made.
Tags
Which tags does Rusty Appalachia carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Rusty Appalachia. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rusty Appalachia?
On Rust Metrics, Rusty Appalachia sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Rusty Appalachia hold among Rust servers?
Player hours over seven days put Rusty Appalachia at #15,399, in the top 69% of all ranked servers.
How full does Rusty Appalachia get?
Current headcount on Rusty Appalachia: 0 players, 100 slots available. Check: player average. 0 over the last seven days.
Server details
Where does Rusty Appalachia sit?
No region comes from Rusty Appalachia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 67.223.11.16:28015.
What Rust version is Rusty Appalachia on?
Rust network protocol 2634 and build 167781 on Linux is the build Rusty Appalachia runs. Check: protocol. To join, your game must match; Steam handles the update.
How does Rusty Appalachia perform?
Check: fps. Average 75 server fps over the last 48 hours, low of 46. Within range. Check: entities. The peak was 103,333, counting buildings, deployables and the rest of the world. Memory peak: 5,402 MB. What players call lag comes from low fps and an entity count on the rise.
Is Rusty Appalachia up, and how often does it stay up?
Check: connection. Rusty Appalachia is online at this moment. Reading: uptime. About 10 days 5 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does Rusty Appalachia enforce, and what are its settings?
Reading the name gives no gather rate for Rusty Appalachia. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Rusty Appalachia?
Check: map. Procedural, size 4,250, seed 106561217, generated by the game on Rusty Appalachia. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join Rusty Appalachia?
Press F1 in Rust and enter client.connect 67.223.11.16:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.