Ironwood Refuge PVE
Online 67.210.97.252:27044 checked 7m ago
Server instruments
last reading Thu 03:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 27 · below 20 is lag, below 10 is badEntities
48 h range 142,950–145,864 · memory 4,611 MBUptime
4 days 10 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 00:40 UTC10d ago | 2 | – | running | 0 |
| Tue 6 Oct, 20:46 UTC22d ago | 5 | halved by day 1 | 12.2 days | 0 |
| Tue 6 Oct, 13:09 UTC22d ago | 5 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 41/500
- 124/100
- 0/225
- 16/700
- 2/200
- 3/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Ironwood Refuge PVE when wipe day comes?
At their busiest, its recent wipes drew 4 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 1 it fell below half when it didn't.
How often does Ironwood Refuge PVE wipe, and when?
There is no next wipe to predict: Ironwood Refuge PVE wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 10 days 4 hours ago.
Lists and filters
How should you read the tags on Ironwood Refuge PVE?
These are the tags Ironwood Refuge PVE publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Ironwood Refuge PVE?
Rust Metrics lists featuring Ironwood Refuge PVE: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does Ironwood Refuge PVE hold among Rust servers?
Player hours over seven days put Ironwood Refuge PVE at #9,568, in the top 43% of all ranked servers.
What is the population on Ironwood Refuge PVE?
Current headcount on Ironwood Refuge PVE: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1.
Server details
Which location does Ironwood Refuge PVE run from?
No region tag on Ironwood Refuge PVE. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 67.210.97.252:27044.
What Rust version is Ironwood Refuge PVE on?
Rust network protocol 2635 and build 167781 on Linux is the build Ironwood Refuge PVE runs. Check: protocol. To join, your game must match; Steam handles the update.
How does Ironwood Refuge PVE perform?
Over the last 48 hours the average was 39 server fps; the floor was 27. Reading: 145,864 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 5,612 MB. What players call lag comes from low fps and an entity count on the rise.
Is Ironwood Refuge PVE up, and how often does it stay up?
Reading: online. Ironwood Refuge PVE answers right now. Check: restart. The uptime it reports puts the last restart about 4 days 10 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.
Map and rules
How is Ironwood Refuge PVE configured, and what rules are in force?
Check: gather rate. The name Ironwood Refuge PVE does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is Ironwood Refuge PVE on?
Size 5,000 and seed 1492185930: the game generates the procedural map on Ironwood Refuge PVE from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join Ironwood Refuge PVE?
To join: start Rust, press F1 and type client.connect 67.210.97.252:27044. Or press Launch Rust here and Steam opens the game and connects you.