The Coop - Development and Testing
Offline 67.187.8.198:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 106/500
- 127/100
- 123/225
- 93/700
- 25/200
- 26/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does The Coop - Development and Testing follow?
The rhythm of The Coop - Development and Testing's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 23 hours ago.
Tags
How should you read the tags on The Coop - Development and Testing?
These are the tags The Coop - Development and Testing publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does The Coop - Development and Testing appear in Rust Metrics lists and filters?
Rust Metrics lists featuring The Coop - Development and Testing: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does The Coop - Development and Testing sit in the rankings?
Ranking for The Coop - Development and Testing: #9,829 on seven-day player hours, top 44% of all ranked servers.
What is the population on The Coop - Development and Testing?
Reading for The Coop - Development and Testing: offline at this moment; last seen 4 days 23 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
Where does The Coop - Development and Testing sit?
Reading: location. The Coop - Development and Testing gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 67.187.8.198:28015.
What Rust version is The Coop - Development and Testing on?
Reading: The Coop - Development and Testing, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on The Coop - Development and Testing, and is it online?
Check: connection. The Coop - Development and Testing is offline at this moment. Last contact was 4 days 23 hours ago. Reading: 27% uptime over the last 7 full days. It was up 45 of 168 hours. Check: first contact. Rust Metrics logged it on 13 October 2026.
Map and rules
How is The Coop - Development and Testing configured, and what rules are in force?
Check: gather rate. The name The Coop - Development and Testing does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on The Coop - Development and Testing?
The game generates a procedural map for The Coop - Development and Testing.
How to join
How can you get onto The Coop - Development and Testing?
To join: start Rust, press F1 and type client.connect 67.187.8.198:28015. Or press Launch Rust here and Steam opens the game and connects you.