DevSG Rusted
Online 67.187.122.16:28015 checked 12m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 187/500
- 127/100
- 88/700
- 25/200
- 28/1000
- 274/700
Quick answers
from the figures on this pageWipe timing
How often does DevSG Rusted wipe, and when?
Its rhythm cannot be told from the wipes of DevSG Rusted on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 25 days 22 hours ago.
Lists and filters
Which tags does DevSG Rusted carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from DevSG Rusted. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show DevSG Rusted?
These Rust Metrics lists carry DevSG Rusted: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does DevSG Rusted sit in the rankings?
Player hours over seven days put DevSG Rusted at #15,326, in the top 69% of all ranked servers.
What is the population on DevSG Rusted?
0 of 50 slots are filled on DevSG Rusted right now. A seven-day average of 0 players is the reading.
Operator and location
Where does DevSG Rusted sit?
Reading: location. DevSG Rusted gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 67.187.122.16:28015.
What Rust version is DevSG Rusted on?
Reading: DevSG Rusted, Rust network protocol 2634 and build 166652, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on DevSG Rusted, and is it online?
DevSG Rusted reports online. Status: normal. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 3 October 2026.
Map and rules
What settings and rules apply on DevSG Rusted?
Check: gather rate. The name DevSG Rusted does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on DevSG Rusted?
Check: map. Procedural, generated by the game, on DevSG Rusted.
How to join
How do you connect to DevSG Rusted?
Check: join. Open Rust, press F1, then enter client.connect 67.187.122.16:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.