Squad5 Rust Bucket
Online 67.167.57.234:28015 checked 9m ago
Server instruments
last reading Wed 08:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 50 · below 20 is lag, below 10 is badEntities
48 h range 103,438–122,033 · memory 3,242 MBUptime
21 h 5 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 158/500
- 135/100
- 184/225
- 110/700
- 9/200
- 47/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Squad5 Rust Bucket follow?
Its rhythm cannot be told from the wipes of Squad5 Rust Bucket on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 22 days 17 hours ago.
Tags
Which tags does Squad5 Rust Bucket carry, and what do they mean?
These are the tags Squad5 Rust Bucket publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Squad5 Rust Bucket?
These Rust Metrics lists carry Squad5 Rust Bucket: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Squad5 Rust Bucket sit in the rankings?
Player hours over seven days put Squad5 Rust Bucket at #15,399, in the top 69% of all ranked servers.
What player count does Squad5 Rust Bucket carry?
Current headcount on Squad5 Rust Bucket: 0 players, 500 slots available. Seven-day reading: 0 players on average.
Operator and location
Where does Squad5 Rust Bucket sit?
Reading: location. Squad5 Rust Bucket gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 67.167.57.234:28015.
What Rust version is Squad5 Rust Bucket on?
Version check: Rust network protocol 2634 and build 166652 on Linux, run by Squad5 Rust Bucket. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Squad5 Rust Bucket within range?
Reading: 63 server fps on average across the last 48 hours. It never dropped below 50. Check: entities. The peak was 122,033, counting buildings, deployables and the rest of the world. Reading: 3,495 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Squad5 Rust Bucket, and is it online?
Squad5 Rust Bucket reports online. Status: normal. Reading: uptime. About 21 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 5 October 2026.
Settings and map
What settings and rules apply on Squad5 Rust Bucket?
Check: gather rate. The name Squad5 Rust Bucket does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Squad5 Rust Bucket on?
From seed 12345, the game generates the procedural map on Squad5 Rust Bucket. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto Squad5 Rust Bucket?
Press F1 in Rust and enter client.connect 67.167.57.234:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.