RUST METRICSFlight deck · live data
Data live Servers11,719 Players48,039 Populated3,199 Fresh wipes 3 h104 Scan5 min
‹ All servers67.159.18.39:28015
Offline Full Queue Fresh wipe Wipe due No query

Test server

Offline 67.159.18.39:28015 checked 10d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 30 60 90 120 PAX 0 /120

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,248top 69%
Last wipe207d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct18 Oct21 Oct23 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Test server wipe?

The rhythm of Test server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 207 days 8 hours ago.

Tag meanings

How should you read the tags on Test server?

Tags published by Test server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp120 (Max players): 120 slots in total; v2345 (Protocol): Your game must run protocol 2345 to get in; ptrak (Networking): RakNet carries the traffic, as standard for Rust; oxide (Oxide): Check: framework. Oxide (uMod) handles plugins; modded (Modded): Check: category. Modded, because plugins or settings alter the game; hcee54154 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Test server?

Rust Metrics lists featuring Test server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded.

Player count

Where does Test server sit in the rankings?

Ranking for Test server: #15,248 on seven-day player hours, top 69% of all ranked servers.

What player count does Test server carry?

Reading for Test server: offline at this moment; last seen 10 days 2 hours ago.

Server

What location is Test server hosted in?

No region comes from Test server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 67.159.18.39:28015.

What Rust version is Test server on?

Version check: Rust network protocol 2345 on Windows, run by Test server. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Test server, and is it online?

Check: connection. Test server is offline at this moment. Last contact was 10 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 14 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does Test server enforce, and what are its settings?

Check: gather rate. The name Test server does not state one. Check: group limit. None published. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. VAC is off. That is Valve's anti-cheat.

What map is Test server on?

Check: map. Procedural, generated by the game, on Test server.

How to join

How can you get onto Test server?

Check: join. Open Rust, press F1, then enter client.connect 67.159.18.39:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp120,ptrak,v2345,hcee54154,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp120
Max players 120 slots in total.
v2345
Protocol Your game must run protocol 2345 to get in.
ptrak
Networking RakNet carries the traffic, as standard for Rust.

Mods and access

oxide
Oxide Check: framework. Oxide (uMod) handles plugins.
modded
Modded Check: category. Modded, because plugins or settings alter the game.

Other

hcee54154
Custom tag Owner or plugin definition: this tag is not a standard Rust one.
stok
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.