RUST METRICSFlight deck · live data
Data live Servers11,750 Players59,433 Populated3,457 Fresh wipes 3 h133 Scan5 min
‹ All servers67.149.25.41:28015
Offline Full Queue Fresh wipe Wipe due No query

Creative / Build

Offline 67.149.25.41:28015 checked 17d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,551top 61%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct14 Oct15 Oct16 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Creative / Build wipe?

To tell the rhythm of Creative / Build, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 17 days 23 hours ago.

Lists and filters

Which tags does Creative / Build carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from Creative / Build. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Creative / Build?

On Rust Metrics, Creative / Build sits in these lists: Build and creative servers, Rust community servers: live readings and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does Creative / Build sit in the rankings?

Player hours over seven days put Creative / Build at #13,551, in the top 61% of all ranked servers.

How full does Creative / Build get?

Reading for Creative / Build: offline at this moment; last seen 17 days 22 hours ago.

Operator and location

Where does Creative / Build sit?

Reading: location. Creative / Build gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 67.149.25.41:28015.

What Rust version is Creative / Build on?

Reading: Creative / Build, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.

Is Creative / Build up, and how often does it stay up?

Reading: offline. Creative / Build last answered 17 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 9 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does Creative / Build enforce, and what are its settings?

Check: gather rate. The name Creative / Build does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on Creative / Build?

Procedural map on Creative / Build, made by the game's generator.

Connection

What do you do to join Creative / Build?

To join: start Rust, press F1 and type client.connect 67.149.25.41:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167398
Build Build 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.