Local Rust Development Server
Offline 66.97.100.191:28015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 05:06 UTC13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 21/500
- 132/100
- 36/225
- 10/700
- 44/700
- 182/215
Quick answers
from the figures on this pageReset cycle
What happens on Local Rust Development Server when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does Local Rust Development Server wipe, and when?
The rhythm of Local Rust Development Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 13 days 19 hours ago.
Tags
How should you read the tags on Local Rust Development Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Local Rust Development Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Local Rust Development Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Local Rust Development Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does Local Rust Development Server hold among Rust servers?
Ranking for Local Rust Development Server: #15,090 on seven-day player hours, top 70% of all ranked servers.
How full does Local Rust Development Server get?
Status for Local Rust Development Server: offline. Last seen 13 days 7 hours ago.
Server
What location is Local Rust Development Server hosted in?
No region tag on Local Rust Development Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 66.97.100.191:28015.
What Rust version is Local Rust Development Server on?
Reading: Local Rust Development Server, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Local Rust Development Server, and is it online now?
Reading: offline. Local Rust Development Server last answered 13 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 October 2026.
Settings and map
What settings and rules apply on Local Rust Development Server?
Reading the name gives no gather rate for Local Rust Development Server. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Local Rust Development Server on?
Procedural map on Local Rust Development Server, made by the game's generator.
How to join
How do you connect to Local Rust Development Server?
To join: start Rust, press F1 and type client.connect 66.97.100.191:28015. Or press Launch Rust here and Steam opens the game and connects you.