Rust Defensive Telemetry Lab
Offline 66.68.241.220:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 189/500
- 134/100
- 72/225
- 77/700
- 39/200
- 253/700
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Rust Defensive Telemetry Lab follow?
The rhythm of Rust Defensive Telemetry Lab's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 17 days 17 hours ago.
Tag meanings
Which tags does Rust Defensive Telemetry Lab carry, and what do they mean?
Tags published by Rust Defensive Telemetry Lab, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust Defensive Telemetry Lab?
On Rust Metrics, Rust Defensive Telemetry Lab sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Rust Defensive Telemetry Lab sit in the rankings?
Ranking for Rust Defensive Telemetry Lab: #14,084 on seven-day player hours, top 64% of all ranked servers.
How full does Rust Defensive Telemetry Lab get?
Rust Defensive Telemetry Lab is not responding; status offline, last seen 17 days 7 hours ago.
Server
Where does Rust Defensive Telemetry Lab sit?
Reading: location. Rust Defensive Telemetry Lab gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 66.68.241.220:28015.
What Rust version is Rust Defensive Telemetry Lab on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by Rust Defensive Telemetry Lab. To get in, your game needs the same protocol; Steam applies the update.
Is Rust Defensive Telemetry Lab up, and how often does it stay up?
Rust Defensive Telemetry Lab reports offline. The last reading came 17 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 12 October 2026.
Map and rules
What rules does Rust Defensive Telemetry Lab enforce, and what are its settings?
Check: gather rate. The name Rust Defensive Telemetry Lab does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Rust Defensive Telemetry Lab on?
The game generates a procedural map for Rust Defensive Telemetry Lab.
How to join
How can you get onto Rust Defensive Telemetry Lab?
Check: join. Open Rust, press F1, then enter client.connect 66.68.241.220:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.