RUST METRICSFlight deck · live data
Data live Servers11,611 Players33,784 Populated2,810 Fresh wipes 3 h69 Scan5 min
‹ All servers66.51.99.85:28020
Online Full Queue Fresh wipe Wipe due No query

Pine Hosting - Rust Server

Online NA 66.51.99.85:28020 checked 8m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 119,851 ×1000

Entities

48 h range 117,246–120,069 · memory 4,427 MB
1239 ET SINCE RESTART 4D 02H

Uptime

4 days 2 hours since its last restart, at the last reading
7-day average0peak 1
Rank#6,399top 29% · #1016 in NA
Last wipe4d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Memory4,427MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75107:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

usual gap11.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 12hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 12hFW

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 02:52 UTC4d ago 1 – running 0
Fri 23 Oct, 19:15 UTC5d ago 1 – 1.3 days 0
Thu 1 Oct, 22:22 UTC FW27d ago 1 halved by day 4 21.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Pine Hosting - Rust Server when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 4 when it didn't.

When does Pine Hosting - Rust Server wipe?

The only wipe for Pine Hosting - Rust Server is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 4 days 3 hours ago. The tags state a wipe schedule of one wipe a month.

Lists and filters

How should you read the tags on Pine Hosting - Rust Server?

Tags published by Pine Hosting - Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Pine Hosting - Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Pine Hosting - Rust Server: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Player count

What position does Pine Hosting - Rust Server hold among Rust servers?

Top 29% of all ranked servers: Pine Hosting - Rust Server takes #6,399 on seven-day player hours and #1,016 in North America.

What is the population on Pine Hosting - Rust Server?

Current headcount on Pine Hosting - Rust Server: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 22:00 UTC, 1 players on average.

Server

Where does Pine Hosting - Rust Server sit?

Reading: location. The NA tag puts Pine Hosting - Rust Server in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 66.51.99.85:28020.

What Rust version is Pine Hosting - Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is the build Pine Hosting - Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.

How does Pine Hosting - Rust Server perform?

Reading: 8 server fps on average across the last 48 hours. It never dropped below 5. Reading: 120,069 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,427 MB. Expect lag when fps falls and entities climb.

How reliable is Pine Hosting - Rust Server, and is it online now?

Check: connection. Pine Hosting - Rust Server is online at this moment. Reading: uptime. About 4 days 2 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is Pine Hosting - Rust Server configured, and what rules are in force?

Check: gather rate. The name Pine Hosting - Rust Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Pine Hosting - Rust Server?

Size 4,600 and seed 1: the game generates the procedural map on Pine Hosting - Rust Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to Pine Hosting - Rust Server?

To join: start Rust, press F1 and type client.connect 66.51.99.85:28020. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.