[US] Projekt Phoenix│PvE/PvP│Beta
Online NA 66.51.99.80:28010 checked 11m ago
Server instruments
last reading Thu 19:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 135,346–146,993 · memory 3,838 MBUptime
7 h 41 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 22hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 22hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:12 UTC FW28d ago | 3 | – | running | 0 |
| Thu 1 Oct, 00:02 UTC28d ago | 3 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 10/175
- 7/90
- 4/1000
- 4/15
- 1/50
- 3/50
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [US] Projekt Phoenix│PvE/PvP│Beta?
The busiest point of its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 27 hours.
When does [US] Projekt Phoenix│PvE/PvP│Beta wipe?
The only wipe for [US] Projekt Phoenix│PvE/PvP│Beta is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 28 days 2 hours ago. A monthly wipe schedule is published in its tags.
Tag meanings
How should you read the tags on [US] Projekt Phoenix│PvE/PvP│Beta?
Tags published by [US] Projekt Phoenix│PvE/PvP│Beta, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [US] Projekt Phoenix│PvE/PvP│Beta appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [US] Projekt Phoenix│PvE/PvP│Beta: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does [US] Projekt Phoenix│PvE/PvP│Beta hold among Rust servers?
Player hours over the last seven days put [US] Projekt Phoenix│PvE/PvP│Beta at #15,269, #1,495 in North America, in the top 68% of all ranked servers.
What player count does [US] Projekt Phoenix│PvE/PvP│Beta carry?
0 of 100 slots are filled on [US] Projekt Phoenix│PvE/PvP│Beta right now. Check: player average. 0 over the last seven days.
Server
Where does [US] Projekt Phoenix│PvE/PvP│Beta sit?
[US] Projekt Phoenix│PvE/PvP│Beta gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 66.51.99.80:28010.
What Rust version is [US] Projekt Phoenix│PvE/PvP│Beta on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [US] Projekt Phoenix│PvE/PvP│Beta. Matching protocol is required to join. Let Steam update your game.
Is performance on [US] Projekt Phoenix│PvE/PvP│Beta within range?
Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Check: entities. The peak was 146,993, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,542 MB. Expect lag when fps falls and entities climb.
What is the uptime on [US] Projekt Phoenix│PvE/PvP│Beta, and is it online?
[US] Projekt Phoenix│PvE/PvP│Beta reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 7 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does [US] Projekt Phoenix│PvE/PvP│Beta enforce, and what are its settings?
Check: gather rate. The name [US] Projekt Phoenix│PvE/PvP│Beta does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is [US] Projekt Phoenix│PvE/PvP│Beta on?
From seed 938220579, the game generates the procedural map on [US] Projekt Phoenix│PvE/PvP│Beta. Its size is 4,750. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto [US] Projekt Phoenix│PvE/PvP│Beta?
To join: start Rust, press F1 and type client.connect 66.51.99.80:28010. Or press Launch Rust here and Steam opens the game and connects you.
