USP SYCA PVE US
Online NA 66.51.99.78:28030 checked 10m ago
Server instruments
last reading Thu 03:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 123,148–125,764 · memory 4,076 MBUptime
5 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 14hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 14hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 03:49 UTC26d ago | 0 | – | running | 0 |
| Fri 2 Oct, 01:55 UTC27d ago | 0 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 12/175
- 8/90
- 3/1000
- 1/15
- 2/50
- 0/50
Quick answers
from the figures on this pageWipe timing
What happens on USP SYCA PVE US when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does USP SYCA PVE US follow?
Once a month USP SYCA PVE US wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 26 days ago. Its tags carry a monthly wipe schedule.
Tags
Which tags does USP SYCA PVE US carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): Its browser listing: North America from USP SYCA PVE US. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does USP SYCA PVE US appear in Rust Metrics lists and filters?
On Rust Metrics, USP SYCA PVE US sits in these lists: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does USP SYCA PVE US hold among Rust servers?
Top 29% of all ranked servers: USP SYCA PVE US takes #6,542 on seven-day player hours and #1,035 in North America.
What player count does USP SYCA PVE US carry?
Current headcount on USP SYCA PVE US: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 05:00 UTC, averaging 1 players at that hour.
Server
Which location does USP SYCA PVE US run from?
Its NA tag places USP SYCA PVE US in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 66.51.99.78:28030.
What Rust version is USP SYCA PVE US on?
Reading: USP SYCA PVE US, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for USP SYCA PVE US?
Over the last 48 hours the average was 11 server fps; the floor was 5. Check: entities. The peak was 125,764, counting buildings, deployables and the rest of the world. Reading: 4,780 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is USP SYCA PVE US up, and how often does it stay up?
Check: connection. USP SYCA PVE US is online at this moment. Check: restart. The uptime it reports puts the last restart about 5 days 21 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on USP SYCA PVE US?
Check: gather rate. The name USP SYCA PVE US does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on USP SYCA PVE US?
Check: map. Procedural, size 4,500, seed 722508191, generated by the game on USP SYCA PVE US. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to USP SYCA PVE US?
To join: start Rust, press F1 and type client.connect 66.51.99.78:28030. Or press Launch Rust here and Steam opens the game and connects you.
