RUST METRICSFlight deck · live data
Data live Servers11,761 Players76,398 Populated3,723 Fresh wipes 3 h138 Scan5 min
‹ All servers66.51.99.76:28025
Offline Full Queue Fresh wipe Wipe due No query

Renzo Rust - In Development

Offline NA 66.51.99.76:28025 checked 14d ago

weekly wipes moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,327top 71% · #1547 in NA
Last wipe15d agoweekly schedule
Next wipe5d 6hMon 2 Nov, 20:06 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 20:06 UTC, in 5d 6h. Its weekly schedule tag · low confidence

usual gap3 daysbetween real wipes
on rhythm62%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Mon 2 Nov, 20:06 UTC5d 6h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 5hFW
  3. WPT 3Mon 9 Nov, 20:06 UTC12d 6h
  4. WPT 4Mon 16 Nov, 20:06 UTC19d 6h
  5. WPT 5Mon 23 Nov, 20:06 UTC26d 6h
  6. WPT 6Mon 30 Nov, 20:06 UTC33d 6h
  7. WPT 7Thu 3 Dec, 19:00 UTC36d 5hFW
  8. WPT 8Mon 7 Dec, 20:06 UTC40d 6h

The first 48 hours of its last wipes

Mon 12 OctFri 9 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:06 UTC15d ago 0 – running 0
Fri 9 Oct, 20:06 UTC18d ago 0 – 3 days 0
Mon 5 Oct, 20:06 UTC22d ago 0 – 4 days 0
Fri 2 Oct, 20:07 UTC25d ago 0 – 3 days 0
Thu 1 Oct, 18:13 UTC FW26d ago 0 – 1.1 days 0
Mon 28 Sep, 20:06 UTC29d ago 0 – 2.9 days 0
Fri 25 Sep, 20:06 UTC32d ago 0 – 3 days 0
Mon 21 Sep, 20:06 UTC36d ago 0 – 4 days 0
Fri 18 Sep, 20:06 UTC39d ago 0 – 3 days 0
Mon 14 Sep, 20:07 UTC43d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Renzo Rust - In Development?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does Renzo Rust - In Development wipe, and when?

The prediction follows its tag, because too few of Renzo Rust - In Development's wipes are on record to confirm its schedule. On Monday 2 November at 20:06 UTC its next wipe is due. 15 days 17 hours ago the current world was made. Its tags carry a weekly wipe schedule.

Lists and filters

How should you read the tags on Renzo Rust - In Development?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Game build reading: 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; NA (North America): Its browser listing: North America from Renzo Rust - In Development. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Renzo Rust - In Development?

These Rust Metrics lists carry Renzo Rust - In Development: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Player count

What position does Renzo Rust - In Development hold among Rust servers?

Player hours over the last seven days put Renzo Rust - In Development at #15,327, #1,547 in North America, in the top 71% of all ranked servers.

What player count does Renzo Rust - In Development carry?

Renzo Rust - In Development is not responding; status offline, last seen 14 days 20 hours ago.

Server details

What location is Renzo Rust - In Development hosted in?

Its NA tag places Renzo Rust - In Development in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 66.51.99.76:28025.

What Rust version is Renzo Rust - In Development on?

Rust network protocol 2634 and build 167584 on Linux is the build Renzo Rust - In Development runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Renzo Rust - In Development, and is it online?

Check: connection. Renzo Rust - In Development is offline at this moment. Last contact was 14 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Renzo Rust - In Development?

Check: gather rate. The name Renzo Rust - In Development does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

Which map is live on Renzo Rust - In Development?

Check: map. Procedural, size 2,500, seed 1826895022, generated by the game on Renzo Rust - In Development. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto Renzo Rust - In Development?

Press F1 in Rust and enter client.connect 66.51.99.76:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/u7StnUcXSR.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build Game build reading: 167584.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.