Spencer's Server
Offline NA 66.51.99.74:28000 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/175
- 9/90
- 4/1000
- 3/15
- 1/50
- 5/50
Quick answers
from the figures on this pageWipe timing
How often does Spencer's Server wipe, and when?
The estimate for Spencer's Server's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 49 days 17 hours ago. Its tags carry a monthly wipe schedule.
Lists and filters
Which tags does Spencer's Server carry, and what do they mean?
Tags published by Spencer's Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Spencer's Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Spencer's Server: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does Spencer's Server sit in the rankings?
Ranked by seven-day player hours, Spencer's Server sits at #15,949 and #1,552 in North America, inside the top 71%.
How full does Spencer's Server get?
Reading for Spencer's Server: offline at this moment; last seen 23 days 12 hours ago.
Operator and location
Where does Spencer's Server sit?
Spencer's Server gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 66.51.99.74:28000.
What Rust version is Spencer's Server on?
Rust network protocol 2633 and build 165217 on Linux is the build Spencer's Server runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Spencer's Server, and is it online now?
Check: connection. Spencer's Server is offline at this moment. Last contact was 23 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Spencer's Server?
No gather rate appears in the name: Spencer's Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Spencer's Server?
Check: map. Procedural, size 3,500, seed 2099314579, generated by the game on Spencer's Server. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to Spencer's Server?
To join: start Rust, press F1 and type client.connect 66.51.99.74:28000. Or press Launch Rust here and Steam opens the game and connects you.
