Fun in the Sun (PVE)
Online NA 66.51.99.63:28075 checked 13m ago
Server instruments
last reading Wed 10:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 95,215–125,842 · memory 2,806 MBUptime
10 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 7hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 7hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:04 UTC FW26d ago | 12 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 15/200
- 16/200
- 1/100
- 4/50
- 1/150
- 1/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Fun in the Sun (PVE)?
At their busiest, its recent wipes drew 12 players on average. Peak crowd on the latest wipe: 46 hours in.
How often does Fun in the Sun (PVE) wipe, and when?
Once a month Fun in the Sun (PVE) wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 26 days 16 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Lists and filters
Which tags does Fun in the Sun (PVE) carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts20 (Group limit): You may team up with at most 20; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; NA (North America): North America is the browser category it sits in from Fun in the Sun (PVE). Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Fun in the Sun (PVE) appear in Rust Metrics lists and filters?
On Rust Metrics, Fun in the Sun (PVE) sits in these lists: Rust community servers: live readings, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does Fun in the Sun (PVE) hold among Rust servers?
Ranked by seven-day player hours, Fun in the Sun (PVE) sits at #3,390 and #560 in North America, inside the top 15%.
What player count does Fun in the Sun (PVE) carry?
Current headcount on Fun in the Sun (PVE): 0 players, 50 slots available. Seven-day check: 1 players on average. Peak reading: 7. Check: 48-hour peak. 18:00 UTC, 3 players on average.
Server
Which location does Fun in the Sun (PVE) run from?
Fun in the Sun (PVE) gives North America as its location, with the NA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 66.51.99.63:28075.
What Rust version is Fun in the Sun (PVE) on?
Rust network protocol 2635 and build 168909 on Linux is the build Fun in the Sun (PVE) runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Fun in the Sun (PVE) within range?
Reading: 25 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 125,842. Buildings, deployables and all else included. Check: memory. Peak use was 4,092 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Fun in the Sun (PVE), and is it online?
Reading: online. Fun in the Sun (PVE) answers right now. Check: restart. The uptime it reports puts the last restart about 10 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 1 October 2026.
Rules and settings
How is Fun in the Sun (PVE) configured, and what rules are in force?
No gather rate appears in the name: Fun in the Sun (PVE). Group size, maximum: 20 players. Mode check gives pve; no combat against other players. Listing: Community server. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Fun in the Sun (PVE)?
From seed 897176852, the game generates the procedural map on Fun in the Sun (PVE). Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join Fun in the Sun (PVE)?
To join: start Rust, press F1 and type client.connect 66.51.99.63:28075. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/rkFSsyuEGd is where its website sits.