Revenge
Online NA 66.51.99.61:28050 checked 10m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 72,322–75,168 · memory 2,234 MBUptime
6 days 22 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 3/175
- 4/90
- 5/1000
- 2/15
- 0/50
- 4/50
Quick answers
from the figures on this pageReset cycle
What wipe timing does Revenge follow?
The estimate for Revenge's next wipe comes from the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 15 days 3 hours ago. Its tags carry a monthly wipe schedule.
Lists and filters
How should you read the tags on Revenge?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America from Revenge. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Revenge appear in Rust Metrics lists and filters?
On Rust Metrics, Revenge sits in these lists: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does Revenge hold among Rust servers?
Player hours over the last seven days put Revenge at #15,323, #1,507 in North America, in the top 69% of all ranked servers.
What player count does Revenge carry?
Current headcount on Revenge: 0 players, 50 slots available. Seven-day reading: 0 players on average.
Server
Which location does Revenge run from?
Reading: location. The NA tag puts Revenge in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 66.51.99.61:28050.
What Rust version is Revenge on?
Rust network protocol 2634 and build 167781 on Linux is the build Revenge runs. To get in, your game needs the same protocol; Steam applies the update.
How does Revenge perform?
Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 75,168. Buildings, deployables and all else included. Memory peak: 3,092 MB. Expect lag when fps falls and entities climb.
How reliable is Revenge, and is it online now?
Revenge reports online. Status: normal. By its reported uptime, the last restart was roughly 6 days 22 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 14 October 2026.
Settings and map
What settings and rules apply on Revenge?
No gather rate appears in the name: Revenge. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is Revenge on?
From seed 1, the game generates the procedural map on Revenge. Its size is 2,500. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join Revenge?
Press F1 in Rust and enter client.connect 66.51.99.61:28050. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
