RUST METRICSFlight deck · live data
Data live Servers11,622 Players31,880 Populated2,774 Fresh wipes 3 h73 Scan5 min
‹ All servers66.51.99.59:28120
Online Full Queue Fresh wipe Wipe due No query

Shadow Island 2X | Bi-Weekly | Quad

Online NA 66.51.99.59:28120 checked 11m ago

2x quad biweekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 04:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 6 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 107,454 ×1000

Entities

48 h range 104,912–107,454 · memory 5,016 MB
1239 ET SINCE RESTART 6D 09H

Uptime

6 days 9 hours since its last restart, at the last reading
7-day average1peak 5
Rank#3,852top 17% · #638 in NA
Last wipe6d agobiweekly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Memory5,016MB48 h peak 3 players
REC 1

Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 17% of all ranked servers, top 34% in NA, and #245 of the quad servers (top 30%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

usual gap10.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 13hFW
  2. WPT 2Thu 19 Nov, 17:57 UTC21d 12h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 13hFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:57 UTC6d ago 5 – running 0
Thu 15 Oct, 21:39 UTC13d ago 7 halved by day 3 6.8 days 1
Thu 1 Oct, 22:08 UTC FW27d ago 2 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Shadow Island 2X | Bi-Weekly | Quad when wipe day comes?

The busiest point of its recent wipes drew 5 players on average. After the latest wipe, numbers topped out at 5 hours. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 3 it fell below half when it didn't.

What wipe timing does Shadow Island 2X | Bi-Weekly | Quad follow?

Its tag guides the prediction: too few of Shadow Island 2X | Bi-Weekly | Quad's wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 6 days 11 hours ago. The tags carry an every-two-weeks wipe schedule.

Tags

How should you read the tags on Shadow Island 2X | Bi-Weekly | Quad?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America from Shadow Island 2X | Bi-Weekly | Quad. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Shadow Island 2X | Bi-Weekly | Quad appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Shadow Island 2X | Bi-Weekly | Quad: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 2x.

Population

What position does Shadow Island 2X | Bi-Weekly | Quad hold among Rust servers?

Ranked by seven-day player hours, Shadow Island 2X | Bi-Weekly | Quad sits at #3,852 and #638 in North America, inside the top 17%. Check: group rank. #245 among quad servers.

How full does Shadow Island 2X | Bi-Weekly | Quad get?

Current headcount on Shadow Island 2X | Bi-Weekly | Quad: 0 players, 100 slots available. Check: players over seven days. Average 1, peak 5. The last 48 hours peaked at 11:00 UTC, averaging 3 players at that hour.

Server

Which location does Shadow Island 2X | Bi-Weekly | Quad run from?

Its NA tag places Shadow Island 2X | Bi-Weekly | Quad in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 66.51.99.59:28120.

What Rust version is Shadow Island 2X | Bi-Weekly | Quad on?

Rust network protocol 2635 and build 168909 on Linux is the build Shadow Island 2X | Bi-Weekly | Quad runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Shadow Island 2X | Bi-Weekly | Quad within range?

Over the last 48 hours the average was 12 server fps; the floor was 5. Check: entities. The peak was 107,454, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,016 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Shadow Island 2X | Bi-Weekly | Quad, and is it online?

Check: connection. Shadow Island 2X | Bi-Weekly | Quad is online at this moment. By its reported uptime, the last restart was roughly 6 days 9 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 1 October 2026.

Rules and settings

How is Shadow Island 2X | Bi-Weekly | Quad configured, and what rules are in force?

Gather rate check: 2x. That comes from the name Shadow Island 2X | Bi-Weekly | Quad. The group cap is 4 players, read as quad. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Shadow Island 2X | Bi-Weekly | Quad?

From seed 1337, the game generates the procedural map on Shadow Island 2X | Bi-Weekly | Quad. Its size is 3,900. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Shadow Island Custom Map.

How to join

How can you get onto Shadow Island 2X | Bi-Weekly | Quad?

To join: start Rust, press F1 and type client.connect 66.51.99.59:28120. Or press Launch Rust here and Steam opens the game and connects you. https://shadowisland.xyz/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts4
Group limit Teams are capped at 4.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.