Rusty Town Wars
Online 66.51.99.4:6666 checked 11m ago
Server instruments
last reading Thu 01:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 173,618–182,755 · memory 4,665 MBUptime
17 h 55 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 03:07 UTC17d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 130/100
- 37/225
- 13/700
- 4/200
- 1/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Rusty Town Wars?
At their busiest, its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 21 hours.
When does Rusty Town Wars wipe?
The rhythm of Rusty Town Wars's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 23 hours ago.
Tags
How should you read the tags on Rusty Town Wars?
These are the tags Rusty Town Wars publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts12 (Group limit): You may team up with at most 12; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rusty Town Wars appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rusty Town Wars: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Rusty Town Wars sit in the rankings?
Ranking for Rusty Town Wars: #8,110 on seven-day player hours, top 36% of all ranked servers.
How full does Rusty Town Wars get?
Current headcount on Rusty Town Wars: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 15:00 UTC, averaging 1 players at that hour.
Server
Where does Rusty Town Wars sit?
No region tag on Rusty Town Wars. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 66.51.99.4:6666.
What Rust version is Rusty Town Wars on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rusty Town Wars. Check: protocol. To join, your game must match; Steam handles the update.
How does Rusty Town Wars perform?
Over the last 48 hours the average was 30 server fps; the floor was 30. Check: entities. The peak was 182,755, counting buildings, deployables and the rest of the world. Reading: 5,999 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on Rusty Town Wars, and is it online?
Rusty Town Wars reports online. Status: normal. By its reported uptime, the last restart was roughly 17 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 3 October 2026.
Map and rules
What settings and rules apply on Rusty Town Wars?
No gather rate appears in the name: Rusty Town Wars. Group size, maximum: 12 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
What map is Rusty Town Wars on?
Size 6,000 and seed 1337: the game generates the procedural map on Rusty Town Wars from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
How to join
How can you get onto Rusty Town Wars?
Check: join. Open Rust, press F1, then enter client.connect 66.51.99.4:6666. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/MmMr3VKxbu is where its website sits.
