HighMiles Test server
Online 66.51.99.4:40123 checked 11m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 7 · below 20 is lag, below 10 is badEntities
48 h range 72,206–125,964 · memory 3,063 MBUptime
3 h 14 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 19:49 UTC5h ago | – | – | running | 0 |
| Fri 23 Oct, 23:57 UTC5d ago | 1 | – | – | 0 |
| Thu 22 Oct, 20:46 UTC6d ago | 1 | – | 1.1 days | 0 |
| Sun 18 Oct, 01:06 UTC10d ago | 1 | halved by day 1 | 4.8 days | 0 |
| Sat 17 Oct, 04:16 UTC11d ago | 1 | – | 0.9 days | 0 |
| Fri 16 Oct, 17:32 UTC12d ago | 2 | – | 0.4 days | 0 |
| Thu 15 Oct, 04:04 UTC13d ago | 2 | – | 1.6 days | 0 |
| Wed 14 Oct, 19:53 UTC14d ago | 2 | – | 0.3 days | 0 |
| Tue 13 Oct, 20:56 UTC15d ago | 1 | – | 1 days | 0 |
| Sat 10 Oct, 21:52 UTC18d ago | 1 | held half | 3 days | 0 |
| Sat 10 Oct, 13:05 UTC18d ago | 1 | – | 0.4 days | 1 |
| Tue 6 Oct, 00:20 UTC23d ago | 1 | held half | 4.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/500
- 133/100
- 43/225
- 34/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe schedule
What happens on HighMiles Test server when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 1 it fell below half when it didn't.
When does HighMiles Test server wipe?
There is no next wipe to predict: HighMiles Test server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 5 hours ago the current world was made.
Tag meanings
How should you read the tags on HighMiles Test server?
These are the tags HighMiles Test server publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does HighMiles Test server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry HighMiles Test server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What position does HighMiles Test server hold among Rust servers?
Player hours over seven days put HighMiles Test server at #9,946, in the top 45% of all ranked servers.
What is the population on HighMiles Test server?
Current headcount on HighMiles Test server: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 1 players, at 20:00 UTC over the last 48 hours.
Server
Where does HighMiles Test server sit?
Reading: location. HighMiles Test server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 66.51.99.4:40123.
What Rust version is HighMiles Test server on?
Rust network protocol 2635 and build 168909 on Linux is the build HighMiles Test server runs. Matching protocol is required to join. Let Steam update your game.
How does HighMiles Test server perform?
Over the last 48 hours the average was 14 server fps; the floor was 7. Peak entity count: 125,964. Buildings, deployables and all else included. Reading: 12,232 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is HighMiles Test server, and is it online now?
Check: connection. HighMiles Test server is online at this moment. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. The first sighting on Rust Metrics was 3 October 2026.
Rules and settings
How is HighMiles Test server configured, and what rules are in force?
No gather rate appears in the name: HighMiles Test server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is HighMiles Test server on?
From seed 1337, the game generates the procedural map on HighMiles Test server. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.
Connection
What do you do to join HighMiles Test server?
Check: join. Open Rust, press F1, then enter client.connect 66.51.99.4:40123. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://highs-pve-server.paynow.store/ is where its website sits.
