RUST METRICSFlight deck · live data
Data live Servers11,691 Players58,743 Populated3,438 Fresh wipes 3 h104 Scan5 min
‹ All servers66.51.99.4:28020
Online Full Queue Fresh wipe Wipe due No query

HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot

Online NA 66.51.99.4:28020 checked 11m ago

10x biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 09:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 24 SERVER FPS

Server fps

48 h low 24 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 150,187 ×1000

Entities

48 h range 140,711–152,320 · memory 4,325 MB
1239 ET SINCE RESTART 02:58

Uptime

2 h 58 min since its last restart, at the last reading
7-day average2peak 10
Rank#2,260top 10% · #360 in NA
Last wipe12d agobiweekly schedule
Next wipe1d 7hThu 29 Oct, 17:53 UTC
Memory4,325MB48 h peak 10 players
REC 1

Players

AveragePeak
02.557.51011:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:53 UTC, in 1d 7h. Its biweekly schedule tag · low confidence

wipe-day peak8players, last three wipes

Coming wipes

  1. WPT 1Thu 29 Oct, 17:53 UTC1d 7h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 8hFW
  3. WPT 3Thu 12 Nov, 17:53 UTC15d 7h
  4. WPT 4Thu 26 Nov, 17:53 UTC29d 7h
  5. WPT 5Thu 3 Dec, 19:00 UTC36d 8hFW
  6. WPT 6Thu 10 Dec, 17:53 UTC43d 7h

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 4 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:53 UTC12d ago 8 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot?

The busiest point of its recent wipes drew 8 players on average. Peak crowd on the latest wipe: 4 hours in.

When does HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot wipe?

The prediction follows its tag, because too few of HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot's wipes are on record to confirm its schedule. On Thursday 29 October at 17:53 UTC its next wipe is due. 12 days 16 hours ago the current world was made. A wipe schedule of every two weeks is published in its tags.

Lists and filters

Which tags does HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot carry, and what do they mean?

Tags published by HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): Its browser listing: North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot?

On Rust Metrics, HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot sits in these lists: 10x Rust servers, Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

Player count

Where does HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot sit in the rankings?

Ranked by seven-day player hours, HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot sits at #2,260 and #360 in North America, inside the top 10%.

What is the population on HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot?

Current headcount on HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot: 0 players, 100 slots available. Check: players over seven days. Average 2, peak 10. The last 48 hours peaked at 00:00 UTC, averaging 7 players at that hour.

Server

What location is HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot hosted in?

Reading: location. The NA tag puts HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 66.51.99.4:28020.

What Rust version is HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot on?

Reading: HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot?

Check: fps. Average 30 server fps over the last 48 hours, low of 24. Within range. Check: entities. The peak was 152,320, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 6,601 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot, and is it online now?

HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot reports online. Status: normal. By its reported uptime, the last restart was roughly 2 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 3 October 2026.

Settings and map

What settings and rules apply on HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot?

The name carries the rate: 10x gather on HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot. 8 players per group, the default value. Mode check gives pve; fighting between players is off. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot on?

Check: map. Procedural, size 3,800, seed 1337, generated by the game on HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.

Join

How do you connect to HighMiles 10x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLoot?

Check: join. Open Rust, press F1, then enter client.connect 66.51.99.4:28020. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://highs-pve-server.paynow.store/.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players The server holds 100 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.