RUST METRICSFlight deck · live data
Data live Servers11,611 Players36,787 Populated2,913 Fresh wipes 3 h75 Scan5 min
‹ All servers66.51.99.49:28023
Offline Full Queue Fresh wipe Wipe due No query

Rust Server - Pinehosting.com

Offline 66.51.99.49:28023 checked 5d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,339top 69%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Rust Server - Pinehosting.com wipe, and when?

To tell the rhythm of Rust Server - Pinehosting.com, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 31 days 15 hours ago.

Tag meanings

Which tags does Rust Server - Pinehosting.com carry, and what do they mean?

These are the tags Rust Server - Pinehosting.com publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168912 (Build): The server runs game build 168912; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust Server - Pinehosting.com appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust Server - Pinehosting.com: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does Rust Server - Pinehosting.com sit in the rankings?

Player hours over seven days put Rust Server - Pinehosting.com at #15,339, in the top 69% of all ranked servers.

What player count does Rust Server - Pinehosting.com carry?

Rust Server - Pinehosting.com is not responding; status offline, last seen 5 days 17 hours ago. A seven-day average of 0 players is the reading.

Operator and location

Where does Rust Server - Pinehosting.com sit?

Reading: location. Rust Server - Pinehosting.com gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 66.51.99.49:28023.

What Rust version is Rust Server - Pinehosting.com on?

Version check: Rust network protocol 2635 and build 168912 on Linux, run by Rust Server - Pinehosting.com. Matching protocol is required to join. Let Steam update your game.

How reliable is Rust Server - Pinehosting.com, and is it online now?

Check: connection. Rust Server - Pinehosting.com is offline at this moment. Last contact was 5 days 17 hours ago. Uptime for the last 7 full days: 38 of 168 hours, or 23%. Reading: first seen 27 September 2026, recorded by Rust Metrics.

Map and rules

How is Rust Server - Pinehosting.com configured, and what rules are in force?

Reading the name gives no gather rate for Rust Server - Pinehosting.com. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.

How to join

How can you get onto Rust Server - Pinehosting.com?

Check: join. Open Rust, press F1, then enter client.connect 66.51.99.49:28023. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168912,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168912
Build The server runs game build 168912.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.