RUST METRICSFlight deck · live data
Data live Servers11,617 Players40,309 Populated2,963 Fresh wipes 3 h87 Scan5 min
‹ All servers66.51.99.49:28018
Online Full Queue Fresh wipe Wipe due No query

Randum Rust Test Server

Online 66.51.99.49:28018 checked 8m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 06:00 UTC
0 3 6 9 12 PAX 0 /12

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 29 SERVER FPS

Server fps

48 h low 9 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 130,043 ×1000

Entities

48 h range 129,795–133,107 · memory 5,933 MB
1239 ET SINCE RESTART 6D 11H

Uptime

6 days 11 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,339top 69%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Memory5,933MBat the last reading
REC 1

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 02:47 UTC18d ago 1 – running 0
Thu 1 Oct, 23:27 UTC FW27d ago 1 halved by day 1 9.1 days 0
Sun 27 Sep, 15:34 UTC31d ago 1 halved by day 1 4.3 days 0
Mon 21 Sep, 00:04 UTC38d ago 1 halved by day 1 6.6 days 0
Thu 17 Sep, 21:49 UTC41d ago 2 halved by day 1 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Randum Rust Test Server?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 1 it fell below half when it didn't.

What wipe timing does Randum Rust Test Server follow?

There is no next wipe to predict: Randum Rust Test Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 18 days 4 hours ago.

Tags

Which tags does Randum Rust Test Server carry, and what do they mean?

These are the tags Randum Rust Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp12 (Max players): 12 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Randum Rust Test Server?

On Rust Metrics, Randum Rust Test Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does Randum Rust Test Server sit in the rankings?

Player hours over seven days put Randum Rust Test Server at #15,339, in the top 69% of all ranked servers.

What is the population on Randum Rust Test Server?

0 of 12 slots are filled on Randum Rust Test Server right now. Seven-day reading: 0 players on average.

Operator and location

What location is Randum Rust Test Server hosted in?

No region tag on Randum Rust Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 66.51.99.49:28018.

What Rust version is Randum Rust Test Server on?

Rust network protocol 2635 and build 168909 on Linux is the build Randum Rust Test Server runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Randum Rust Test Server?

Over the last 48 hours the average was 28 server fps; the floor was 9. Reading: 133,107 entities at the highest. That covers buildings, deployables and everything else. Reading: 6,103 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is Randum Rust Test Server up, and how often does it stay up?

Reading: online. Randum Rust Test Server answers right now. By its reported uptime, the last restart was roughly 6 days 11 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What settings and rules apply on Randum Rust Test Server?

Reading the name gives no gather rate for Randum Rust Test Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Randum Rust Test Server?

From seed 1337, the game generates the procedural map on Randum Rust Test Server. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

Connection

What do you do to join Randum Rust Test Server?

Check: join. Open Rust, press F1, then enter client.connect 66.51.99.49:28018. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp12
Max players 12 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.