ParadoxLabs - Available 01
Offline 66.51.99.43:27015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 124/100
- 42/225
- 20/700
- 8/200
- 4/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does ParadoxLabs - Available 01 follow?
Its rhythm cannot be told from the wipes of ParadoxLabs - Available 01 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 24 days 20 hours ago.
Tags
Which tags does ParadoxLabs - Available 01 carry, and what do they mean?
Tags published by ParadoxLabs - Available 01, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ParadoxLabs - Available 01 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry ParadoxLabs - Available 01: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does ParadoxLabs - Available 01 hold among Rust servers?
Player hours over seven days put ParadoxLabs - Available 01 at #15,848, in the top 72% of all ranked servers.
What is the population on ParadoxLabs - Available 01?
Reading for ParadoxLabs - Available 01: offline at this moment; last seen 19 days 10 hours ago.
Server details
What location is ParadoxLabs - Available 01 hosted in?
No region tag on ParadoxLabs - Available 01. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 66.51.99.43:27015.
What Rust version is ParadoxLabs - Available 01 on?
Version check: Rust network protocol 2634 and build 166652 on Linux, run by ParadoxLabs - Available 01. Check: protocol. To join, your game must match; Steam handles the update.
Is ParadoxLabs - Available 01 up, and how often does it stay up?
Reading: offline. ParadoxLabs - Available 01 last answered 19 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 3 October 2026.
Map and rules
What settings and rules apply on ParadoxLabs - Available 01?
Reading the name gives no gather rate for ParadoxLabs - Available 01. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on ParadoxLabs - Available 01?
Check: map. Procedural, generated by the game, on ParadoxLabs - Available 01.
Connection
How do you connect to ParadoxLabs - Available 01?
Press F1 in Rust and enter client.connect 66.51.99.43:27015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.