dont join
Online NA 66.51.99.38:28025 checked 11m ago
Server instruments
last reading Thu 02:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 85,000–87,000 · memory 3,162 MBUptime
6 days 6 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 14hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 14hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:32 UTC6d ago | 1 | – | running | 0 |
| Wed 21 Oct, 10:27 UTC7d ago | 1 | – | 1.4 days | 0 |
| Thu 1 Oct, 02:58 UTC28d ago | 2 | halved by day 1 | 20.3 days | 1 |
| Wed 30 Sep, 20:16 UTC28d ago | 2 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 11/175
- 13/90
- 3/1000
- 0/15
- 1/50
- 0/50
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on dont join?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.
When does dont join wipe?
Once a month dont join wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 6 days 8 hours ago. The tags state a wipe schedule of one wipe a month.
Tags
Which tags does dont join carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168912 (Build): Game build reading: 168912; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon; NA (North America): Its browser listing: North America from dont join. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show dont join?
On Rust Metrics, dont join sits in these lists: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Occupancy
Where does dont join sit in the rankings?
Player hours over the last seven days put dont join at #15,022, #1,481 in North America, in the top 67% of all ranked servers.
How full does dont join get?
Current headcount on dont join: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1.
Server
What location is dont join hosted in?
dont join gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 66.51.99.38:28025.
What Rust version is dont join on?
Rust network protocol 2635 and build 168912 on Linux is the build dont join runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for dont join?
Check: fps. Average 5 server fps over the last 48 hours, low of 5. Within range. Check: entities. The peak was 87,000, counting buildings, deployables and the rest of the world. Reading: 3,561 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is dont join, and is it online now?
Reading: online. dont join answers right now. By its reported uptime, the last restart was roughly 6 days 6 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 30 September 2026.
Map and rules
What rules does dont join enforce, and what are its settings?
Reading the name gives no gather rate for dont join. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
What map is dont join on?
Check: map. Procedural, size 4,020, seed 1337, generated by the game on dont join. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Join
How can you get onto dont join?
Press F1 in Rust and enter client.connect 66.51.99.38:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
