RUST METRICSFlight deck · live data
Data live Servers11,882 Players97,865 Populated3,914 Fresh wipes 3 h398 Scan5 min
‹ All servers66.51.99.23:28020
Online Full Queue Fresh wipe Wipe due No query

Cybertek 2x offline raid limit 3

Online NA 66.51.99.23:28020 checked 11m ago

2x biweekly wipes moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 15:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 6 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 149,326 ×1000

Entities

48 h range 137,914–151,266 · memory 3,167 MB
1239 ET SINCE RESTART 03:56

Uptime

3 h 56 min since its last restart, at the last reading
7-day average1peak 2
Rank#4,555top 20% · #778 in NA
Last wipe14d agobiweekly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Memory3,167MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers, top 42% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

usual gap13.5 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 7

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 2hFW
  2. WPT 2Thu 12 Nov, 14:18 UTC13d 21h
  3. WPT 3Thu 26 Nov, 14:18 UTC27d 21h
  4. WPT 4Thu 3 Dec, 19:00 UTC35d 2hFW
  5. WPT 5Thu 10 Dec, 14:18 UTC41d 21h

The first 48 hours of its last wipes

Thu 15 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 14:18 UTC14d ago 3 – running 0
Fri 2 Oct, 01:36 UTC27d ago 3 halved by day 7 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Cybertek 2x offline raid limit 3?

An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 6 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 7 it fell below half.

What wipe timing does Cybertek 2x offline raid limit 3 follow?

The prediction follows its tag, because too few of Cybertek 2x offline raid limit 3's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 14 days 2 hours ago the current world was made. Its tags publish a wipe schedule of one wipe every two weeks.

Lists and filters

How should you read the tags on Cybertek 2x offline raid limit 3?

These are the tags Cybertek 2x offline raid limit 3 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): North America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Cybertek 2x offline raid limit 3?

Rust Metrics lists featuring Cybertek 2x offline raid limit 3: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Population

Where does Cybertek 2x offline raid limit 3 sit in the rankings?

Top 20% of all ranked servers: Cybertek 2x offline raid limit 3 takes #4,555 on seven-day player hours and #778 in North America.

What player count does Cybertek 2x offline raid limit 3 carry?

0 of 50 slots are filled on Cybertek 2x offline raid limit 3 right now. Seven-day check: 1 players on average. Peak reading: 2. Check: 48-hour peak. 07:00 UTC, 2 players on average.

Server details

Which location does Cybertek 2x offline raid limit 3 run from?

Reading: location. The NA tag puts Cybertek 2x offline raid limit 3 in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 66.51.99.23:28020.

What Rust version is Cybertek 2x offline raid limit 3 on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Cybertek 2x offline raid limit 3. To get in, your game needs the same protocol; Steam applies the update.

How does Cybertek 2x offline raid limit 3 perform?

Over the last 48 hours the average was 27 server fps; the floor was 5. Check: entities. The peak was 151,266, counting buildings, deployables and the rest of the world. Memory peak: 4,215 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Cybertek 2x offline raid limit 3, and is it online?

Check: connection. Cybertek 2x offline raid limit 3 is online at this moment. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Reading: 67% uptime over the last 7 full days. It was up 112 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does Cybertek 2x offline raid limit 3 enforce, and what are its settings?

Gather rate check: 2x. That comes from the name Cybertek 2x offline raid limit 3. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Cybertek 2x offline raid limit 3 on?

From seed 7429101, the game generates the procedural map on Cybertek 2x offline raid limit 3. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to Cybertek 2x offline raid limit 3?

Check: join. Open Rust, press F1, then enter client.connect 66.51.99.23:28020. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.