TEST SERVER #1
Offline 66.51.99.158:4600 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 130/100
- 29/225
- 13/700
- 3/200
- 2/1000
Quick answers
from the figures on this pageWipe timing
When does TEST SERVER #1 wipe?
The rhythm of TEST SERVER #1's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 54 days 23 hours ago the current world was made.
Lists and filters
Which tags does TEST SERVER #1 carry, and what do they mean?
Tags published by TEST SERVER #1, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TEST SERVER #1?
Rust Metrics lists featuring TEST SERVER #1: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does TEST SERVER #1 sit in the rankings?
Ranking for TEST SERVER #1: #15,121 on seven-day player hours, top – of all ranked servers.
What player count does TEST SERVER #1 carry?
TEST SERVER #1 is not responding; status offline, last seen 45 days ago.
Server details
What location is TEST SERVER #1 hosted in?
No region comes from TEST SERVER #1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 66.51.99.158:4600.
What Rust version is TEST SERVER #1 on?
Version check: Rust network protocol 2633 and build 163794 on Linux, run by TEST SERVER #1. To get in, your game needs the same protocol; Steam applies the update.
Is TEST SERVER #1 up, and how often does it stay up?
Reading: offline. TEST SERVER #1 last answered 45 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is TEST SERVER #1 configured, and what rules are in force?
No gather rate appears in the name: TEST SERVER #1. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is TEST SERVER #1 on?
Check: map. Procedural, generated by the game, on TEST SERVER #1.
Join
How can you get onto TEST SERVER #1?
Check: join. Open Rust, press F1, then enter client.connect 66.51.99.158:4600. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.