RUST METRICSFlight deck · live data
Data live Servers11,829 Players74,965 Populated3,733 Fresh wipes 3 h252 Scan5 min
‹ All servers66.51.99.158:4301
Offline Full Queue Fresh wipe Wipe due No query

ParadoxLabs

Offline 66.51.99.158:4301 checked 4d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,335top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sat 3 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 07:12 UTC26d ago 0 – running 0
Wed 30 Sep, 01:03 UTC29d ago 2 halved by day 2 3.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on ParadoxLabs?

An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 2 when it didn't.

How often does ParadoxLabs wipe, and when?

The rhythm of ParadoxLabs's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 26 days 6 hours ago the current world was made.

Lists and filters

How should you read the tags on ParadoxLabs?

These are the tags ParadoxLabs publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does ParadoxLabs appear in Rust Metrics lists and filters?

On Rust Metrics, ParadoxLabs sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does ParadoxLabs hold among Rust servers?

Player hours over seven days put ParadoxLabs at #15,335, in the top 69% of all ranked servers.

How full does ParadoxLabs get?

ParadoxLabs is not responding; status offline, last seen 4 days 14 hours ago. Seven-day reading: 0 players on average.

Server details

What location is ParadoxLabs hosted in?

No region tag on ParadoxLabs. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 66.51.99.158:4301.

What Rust version is ParadoxLabs on?

Rust network protocol 2635 and build 168909 on Linux is the build ParadoxLabs runs. To get in, your game needs the same protocol; Steam applies the update.

Is ParadoxLabs up, and how often does it stay up?

ParadoxLabs reports offline. The last reading came 4 days 14 hours ago. Uptime for the last 7 full days: 72 of 168 hours, or 43%. Check: first contact. Rust Metrics logged it on 16 September 2026.

Map and rules

What settings and rules apply on ParadoxLabs?

Check: gather rate. The name ParadoxLabs does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on ParadoxLabs?

From seed 1337, the game generates the procedural map on ParadoxLabs. Its size is 1,000. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

How to join

How do you connect to ParadoxLabs?

To join: start Rust, press F1 and type client.connect 66.51.99.158:4301. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://paradoxlabs.dev.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players Slots: 40.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.