RUST METRICSFlight deck · live data
Data live Servers11,768 Players69,537 Populated3,438 Fresh wipes 3 h214 Scan5 min
‹ All servers66.51.99.118:34118
Online Full Queue Fresh wipe Wipe due No query

RARustTesting

Online 66.51.99.118:34118 checked 11m ago

vanillamoddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 2
Rank#5,851top 26%
Last wipe7h agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5200:0009:0019:0004:0013:0022:00Wiped Thu 29 Oct, 15:40 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 1.5

The first 48 hours of its last wipes

Fri 23 OctFri 23 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:40 UTC7h ago – – running 0
Fri 23 Oct, 15:40 UTC6d ago 1 – – 0
Fri 23 Oct, 01:15 UTC6d ago 1 – 0.6 days 0
Tue 20 Oct, 13:02 UTC9d ago 2 held half 2.5 days 0
Wed 30 Sep, 14:21 UTC29d ago 1 halved by day 2 19.9 days 0
Mon 28 Sep, 15:32 UTC31d ago 1 – 2 days 0
Sun 27 Sep, 22:52 UTC32d ago 1 – 0.7 days 0
Fri 25 Sep, 15:17 UTC34d ago 1 held half 2.3 days 0
Thu 24 Sep, 13:02 UTC35d ago 1 – 1.1 days 0
Thu 24 Sep, 00:56 UTC35d ago 1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on RARustTesting when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 4 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. By day 1.5 it fell below half when it didn't.

How often does RARustTesting wipe, and when?

There is no next wipe to predict: RARustTesting wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 7 hours ago.

Tags

How should you read the tags on RARustTesting?

Tags published by RARustTesting, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; oxidation (Custom tag): This tag is non-standard, added by the owner or a plugin. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RARustTesting?

On Rust Metrics, RARustTesting sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

What position does RARustTesting hold among Rust servers?

Player hours over seven days put RARustTesting at #5,851, in the top 26% of all ranked servers.

What is the population on RARustTesting?

1 of 10 slots are filled on RARustTesting right now. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 2 players, at 15:00 UTC over the last 48 hours.

Operator and location

Which location does RARustTesting run from?

Reading: location. RARustTesting gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 66.51.99.118:34118.

What Rust version is RARustTesting on?

Rust network protocol 2635 and build 168909 on Linux is the build RARustTesting runs. To get in, your game needs the same protocol; Steam applies the update.

Is RARustTesting up, and how often does it stay up?

Check: connection. RARustTesting is online at this moment. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on RARustTesting?

Reading the name gives no gather rate for RARustTesting. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

Connection

How do you connect to RARustTesting?

To join: start Rust, press F1 and type client.connect 66.51.99.118:34118. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8,oxidation

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Other

oxidation
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.