RARustTesting
Online 66.51.99.118:34118 checked 11m ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 15:40 UTC7h ago | – | – | running | 0 |
| Fri 23 Oct, 15:40 UTC6d ago | 1 | – | – | 0 |
| Fri 23 Oct, 01:15 UTC6d ago | 1 | – | 0.6 days | 0 |
| Tue 20 Oct, 13:02 UTC9d ago | 2 | held half | 2.5 days | 0 |
| Wed 30 Sep, 14:21 UTC29d ago | 1 | halved by day 2 | 19.9 days | 0 |
| Mon 28 Sep, 15:32 UTC31d ago | 1 | – | 2 days | 0 |
| Sun 27 Sep, 22:52 UTC32d ago | 1 | – | 0.7 days | 0 |
| Fri 25 Sep, 15:17 UTC34d ago | 1 | held half | 2.3 days | 0 |
| Thu 24 Sep, 13:02 UTC35d ago | 1 | – | 1.1 days | 0 |
| Thu 24 Sep, 00:56 UTC35d ago | 1 | – | 0.5 days | 1 |
| Mon 21 Sep, 18:38 UTC38d ago | 1 | halved by day 1 | 2.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 121/100
- 56/225
- 20/700
- 56/700
- 255/260
Quick answers
from the figures on this pageWipe schedule
What happens on RARustTesting when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 4 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. By day 1.5 it fell below half when it didn't.
How often does RARustTesting wipe, and when?
There is no next wipe to predict: RARustTesting wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 7 hours ago.
Tags
How should you read the tags on RARustTesting?
Tags published by RARustTesting, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; oxidation (Custom tag): This tag is non-standard, added by the owner or a plugin. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RARustTesting?
On Rust Metrics, RARustTesting sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
What position does RARustTesting hold among Rust servers?
Player hours over seven days put RARustTesting at #5,851, in the top 26% of all ranked servers.
What is the population on RARustTesting?
1 of 10 slots are filled on RARustTesting right now. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 2 players, at 15:00 UTC over the last 48 hours.
Operator and location
Which location does RARustTesting run from?
Reading: location. RARustTesting gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 66.51.99.118:34118.
What Rust version is RARustTesting on?
Rust network protocol 2635 and build 168909 on Linux is the build RARustTesting runs. To get in, your game needs the same protocol; Steam applies the update.
Is RARustTesting up, and how often does it stay up?
Check: connection. RARustTesting is online at this moment. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on RARustTesting?
Reading the name gives no gather rate for RARustTesting. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How do you connect to RARustTesting?
To join: start Rust, press F1 and type client.connect 66.51.99.118:34118. Or press Launch Rust here and Steam opens the game and connects you.