RUST METRICSFlight deck · live data
Data live Servers11,899 Players104,128 Populated4,035 Fresh wipes 3 h421 Scan5 min
‹ All servers66.51.98.58:28005
Online Full Queue Fresh wipe Wipe due No query

Digital Bounty Hunter

Online NA 66.51.98.58:28005 checked 7m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 102,655 ×1000

Entities

48 h range 80,527–102,979 · memory 2,675 MB
1239 ET SINCE RESTART 09:01

Uptime

9 h 1 min since its last restart, at the last reading
7-day average0peak 1
Rank#11,865top 53% · #1346 in NA
Last wipe28d agomonthly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Memory2,675MBat the last reading
REC 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

0246819:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 53% of all ranked servers, top 72% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 0hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 0hFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:18 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Digital Bounty Hunter when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does Digital Bounty Hunter follow?

With the force wipe, once a month, Digital Bounty Hunter wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days ago the current world was made. The tags state a wipe schedule of one wipe a month.

Tags

Which tags does Digital Bounty Hunter carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; NA (North America): North America is the browser category it sits in from Digital Bounty Hunter. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Digital Bounty Hunter appear in Rust Metrics lists and filters?

On Rust Metrics, Digital Bounty Hunter sits in these lists: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

What position does Digital Bounty Hunter hold among Rust servers?

Ranked by seven-day player hours, Digital Bounty Hunter sits at #11,865 and #1,346 in North America, inside the top 53%.

How full does Digital Bounty Hunter get?

Current headcount on Digital Bounty Hunter: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1.

Server

Which location does Digital Bounty Hunter run from?

Reading: location. The NA tag puts Digital Bounty Hunter in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 66.51.98.58:28005.

What Rust version is Digital Bounty Hunter on?

Reading: Digital Bounty Hunter, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How does Digital Bounty Hunter perform?

Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Check: entities. The peak was 102,979, counting buildings, deployables and the rest of the world. Memory peak: 3,324 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Digital Bounty Hunter, and is it online?

Reading: online. Digital Bounty Hunter answers right now. By its reported uptime, the last restart was roughly 9 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 1 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Digital Bounty Hunter?

Check: gather rate. The name Digital Bounty Hunter does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on Digital Bounty Hunter?

From seed 1020349586, the game generates the procedural map on Digital Bounty Hunter. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to Digital Bounty Hunter?

To join: start Rust, press F1 and type client.connect 66.51.98.58:28005. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.