FGG - Experiment 49
Online NA 66.51.98.57:28005 checked 8m ago
Server instruments
last reading Thu 06:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 41,966–45,384 · memory 2,335 MBUptime
6 days 18 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 11hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 11hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:19 UTC27d ago | 2 | – | running | 0 |
| Wed 30 Sep, 22:46 UTC28d ago | 4 | – | 1.3 days | 1 |
| Sat 26 Sep, 08:36 UTC32d ago | 4 | halved by day 2 | 4.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 6/175
- 6/90
- 4/1000
- 0/15
- 0/50
- 1/50
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on FGG - Experiment 49?
The busiest point of its recent wipes drew 3 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 2 it fell below half when it didn't.
How often does FGG - Experiment 49 wipe, and when?
Once a month FGG - Experiment 49 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 27 days 2 hours ago. A monthly wipe schedule is published in its tags.
Lists and filters
Which tags does FGG - Experiment 49 carry, and what do they mean?
Tags published by FGG - Experiment 49, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does FGG - Experiment 49 appear in Rust Metrics lists and filters?
On Rust Metrics, FGG - Experiment 49 sits in these lists: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does FGG - Experiment 49 hold among Rust servers?
Player hours over the last seven days put FGG - Experiment 49 at #15,339, #1,509 in North America, in the top 69% of all ranked servers.
What is the population on FGG - Experiment 49?
0 of 50 slots are filled on FGG - Experiment 49 right now. A seven-day average of 0 players is the reading.
Server
Which location does FGG - Experiment 49 run from?
Reading: location. The NA tag puts FGG - Experiment 49 in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 66.51.98.57:28005.
What Rust version is FGG - Experiment 49 on?
Reading: FGG - Experiment 49, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on FGG - Experiment 49 within range?
Over the last 48 hours the average was 5 server fps; the floor was 5. Peak entity count: 45,384. Buildings, deployables and all else included. Check: memory. Peak use was 2,335 MB. Expect lag when fps falls and entities climb.
What is the uptime on FGG - Experiment 49, and is it online?
FGG - Experiment 49 reports online. Status: normal. Reading: uptime. About 6 days 18 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 16 September 2026, recorded by Rust Metrics.
Rules and settings
How is FGG - Experiment 49 configured, and what rules are in force?
Reading the name gives no gather rate for FGG - Experiment 49. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is FGG - Experiment 49 on?
From seed 1609848817, the game generates the procedural map on FGG - Experiment 49. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto FGG - Experiment 49?
Press F1 in Rust and enter client.connect 66.51.98.57:28005. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
