RUST METRICSFlight deck · live data
Data live Servers11,624 Players41,406 Populated3,010 Fresh wipes 3 h84 Scan5 min
‹ All servers66.51.98.57:28005
Online Full Queue Fresh wipe Wipe due No query

FGG - Experiment 49

Online NA 66.51.98.57:28005 checked 8m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 06:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 6 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 44,256 ×1000

Entities

48 h range 41,966–45,384 · memory 2,335 MB
1239 ET SINCE RESTART 6D 18H

Uptime

6 days 18 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,339top 69% · #1509 in NA
Last wipe27d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Memory2,335MBat the last reading
REC 1

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

0246808:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

usual gap2.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 11hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 11hFW

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:19 UTC27d ago 2 – running 0
Wed 30 Sep, 22:46 UTC28d ago 4 – 1.3 days 1
Sat 26 Sep, 08:36 UTC32d ago 4 halved by day 2 4.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on FGG - Experiment 49?

The busiest point of its recent wipes drew 3 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 2 it fell below half when it didn't.

How often does FGG - Experiment 49 wipe, and when?

Once a month FGG - Experiment 49 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 27 days 2 hours ago. A monthly wipe schedule is published in its tags.

Lists and filters

Which tags does FGG - Experiment 49 carry, and what do they mean?

Tags published by FGG - Experiment 49, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does FGG - Experiment 49 appear in Rust Metrics lists and filters?

On Rust Metrics, FGG - Experiment 49 sits in these lists: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

What position does FGG - Experiment 49 hold among Rust servers?

Player hours over the last seven days put FGG - Experiment 49 at #15,339, #1,509 in North America, in the top 69% of all ranked servers.

What is the population on FGG - Experiment 49?

0 of 50 slots are filled on FGG - Experiment 49 right now. A seven-day average of 0 players is the reading.

Server

Which location does FGG - Experiment 49 run from?

Reading: location. The NA tag puts FGG - Experiment 49 in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 66.51.98.57:28005.

What Rust version is FGG - Experiment 49 on?

Reading: FGG - Experiment 49, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on FGG - Experiment 49 within range?

Over the last 48 hours the average was 5 server fps; the floor was 5. Peak entity count: 45,384. Buildings, deployables and all else included. Check: memory. Peak use was 2,335 MB. Expect lag when fps falls and entities climb.

What is the uptime on FGG - Experiment 49, and is it online?

FGG - Experiment 49 reports online. Status: normal. Reading: uptime. About 6 days 18 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 16 September 2026, recorded by Rust Metrics.

Rules and settings

How is FGG - Experiment 49 configured, and what rules are in force?

Reading the name gives no gather rate for FGG - Experiment 49. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is FGG - Experiment 49 on?

From seed 1609848817, the game generates the procedural map on FGG - Experiment 49. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto FGG - Experiment 49?

Press F1 in Rust and enter client.connect 66.51.98.57:28005. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.