CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks
Online NA 66.51.98.50:28000 checked 6m ago
Server instruments
last reading Thu 18:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 18,771–29,355 · memory 1,873 MBUptime
8 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 22hFW
- WPT 2Wed 11 Nov, 22:11 UTC13d 2h
- WPT 3Wed 25 Nov, 22:11 UTC27d 2h
- WPT 4Thu 3 Dec, 19:00 UTC34d 22hFW
- WPT 5Wed 9 Dec, 22:11 UTC41d 2h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:11 UTC14d ago | 1 | – | running | 0 |
| Fri 9 Oct, 20:13 UTC19d ago | 1 | halved by day 1 | 5.1 days | 0 |
| Sun 4 Oct, 21:34 UTC24d ago | 2 | held half | 4.9 days | 1 |
| Thu 1 Oct, 18:15 UTC FW28d ago | 1 | held half | 3.1 days | 0 |
| Mon 28 Sep, 23:33 UTC30d ago | 1 | held half | 2.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 24/100
- 5/75
- 2/100
- 161/200
- 84/200
- 192/185
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 75% of recent wipes. By day 1 it fell below half when it didn't.
When does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks wipe?
The prediction follows its tag, because too few of CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks's wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 14 days 21 hours ago. The tags carry an every-two-weeks wipe schedule.
Lists and filters
How should you read the tags on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here; ^q (Premium): Premium status is required to join; NA (North America): The server browser files it under North America from CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?
Rust Metrics lists featuring CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Player count
What position does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks hold among Rust servers?
Ranked by seven-day player hours, CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks sits at #15,269 and #1,495 in North America, inside the top 68%.
How full does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks get?
0 of 50 slots are filled on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks right now. A seven-day average of 0 players is the reading.
Server
Where does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks sit?
Reading: location. The NA tag puts CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 66.51.98.50:28000.
What Rust version is CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks on?
Reading: CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
How does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks perform?
Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Check: entities. The peak was 29,355, counting buildings, deployables and the rest of the world. Memory peak: 2,056 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks, and is it online?
Check: connection. CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks is online at this moment. Reading: uptime. About 8 hours ago it restarted, on its own count. Uptime for the last 7 full days: 166 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?
Gather rate check: 2x. That comes from the name CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Premium status is required to join. Anti-cheat reading: VAC on, Valve's system.
What map is CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks on?
From seed 546844637, the game generates the procedural map on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks. Its size is 2,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?
Press F1 in Rust and enter client.connect 66.51.98.50:28000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. Premium status is required to join. https://discord.com/invite/7ejjwauC is where its website sits.
