no no no no
Offline 66.51.97.76:65015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 54/500
- 127/100
- 46/225
- 54/700
- 7/200
- 8/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does no no no no follow?
Its rhythm cannot be told from the wipes of no no no no on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 6 hours ago the current world was made.
Tag meanings
How should you read the tags on no no no no?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from no no no no. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does no no no no appear in Rust Metrics lists and filters?
On Rust Metrics, no no no no sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does no no no no sit in the rankings?
Ranking for no no no no: #15,432 on seven-day player hours, top 69% of all ranked servers.
What player count does no no no no carry?
Reading for no no no no: offline at this moment; last seen 7 days 9 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Where does no no no no sit?
Reading: location. no no no no gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 66.51.97.76:65015.
What Rust version is no no no no on?
Reading: no no no no, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.
How reliable is no no no no, and is it online now?
Reading: offline. no no no no last answered 7 days 9 hours ago. Reading: 9% uptime over the last 7 full days. It was up 15 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.
Map and rules
What settings and rules apply on no no no no?
Check: gather rate. The name no no no no does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
What map is no no no no on?
Size 3,000 and seed 1711628527: the game generates the procedural map on no no no no from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto no no no no?
Press F1 in Rust and enter client.connect 66.51.97.76:65015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.