RUST METRICSFlight deck · live data
Data live Servers11,795 Players69,100 Populated3,591 Fresh wipes 3 h187 Scan5 min
‹ All servers66.51.97.73:28010
Online Full Queue Fresh wipe Wipe due No query

Patrol Never Runs (solo,duo,trio,quad) 1x - 5x

Online EU 66.51.97.73:28010 checked 10m ago

1x quad monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 11:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 103,832 ×1000

Entities

48 h range 100,234–104,143 · memory 2,784 MB
1239 ET SINCE RESTART 4D 18H

Uptime

4 days 18 hours since its last restart, at the last reading
7-day average0peak 2
Rank#10,017top 45% · #2257 in EU
Last wipe23d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Memory2,784MBat the last reading
REC 1

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

0246813:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 45% of all ranked servers, top 77% in EU, and #504 of the quad servers (top 61%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

usual gap10.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 6hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 6hFW

The first 48 hours of its last wipes

Mon 5 OctWed 16 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 22:31 UTC23d ago 0 – running 0
Wed 16 Sep, 08:48 UTC43d ago 1 halved by day 1 19.6 days 0
Mon 14 Sep, 17:26 UTC44d ago 1 – 1.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Patrol Never Runs (solo,duo,trio,quad) 1x - 5x when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.

When does Patrol Never Runs (solo,duo,trio,quad) 1x - 5x wipe?

Once a month Patrol Never Runs (solo,duo,trio,quad) 1x - 5x wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 23 days 14 hours ago. Its tags carry a monthly wipe schedule.

Lists and filters

Which tags does Patrol Never Runs (solo,duo,trio,quad) 1x - 5x carry, and what do they mean?

These are the tags Patrol Never Runs (solo,duo,trio,quad) 1x - 5x publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Patrol Never Runs (solo,duo,trio,quad) 1x - 5x appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Patrol Never Runs (solo,duo,trio,quad) 1x - 5x: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 1x.

Player count

Where does Patrol Never Runs (solo,duo,trio,quad) 1x - 5x sit in the rankings?

Player hours over the last seven days put Patrol Never Runs (solo,duo,trio,quad) 1x - 5x at #10,017, #2,257 in Europe, in the top 45% of all ranked servers. Check: group rank. #504 among quad servers.

How full does Patrol Never Runs (solo,duo,trio,quad) 1x - 5x get?

Current headcount on Patrol Never Runs (solo,duo,trio,quad) 1x - 5x: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 2.

Server

What location is Patrol Never Runs (solo,duo,trio,quad) 1x - 5x hosted in?

Reading: location. The EU tag puts Patrol Never Runs (solo,duo,trio,quad) 1x - 5x in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 66.51.97.73:28010.

What Rust version is Patrol Never Runs (solo,duo,trio,quad) 1x - 5x on?

Rust network protocol 2635 and build 168909 on Linux is the build Patrol Never Runs (solo,duo,trio,quad) 1x - 5x runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Patrol Never Runs (solo,duo,trio,quad) 1x - 5x?

Over the last 48 hours the average was 5 server fps; the floor was 5. Peak entity count: 104,143. Buildings, deployables and all else included. Memory peak: 3,834 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Patrol Never Runs (solo,duo,trio,quad) 1x - 5x, and is it online?

Patrol Never Runs (solo,duo,trio,quad) 1x - 5x reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 4 days 18 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Patrol Never Runs (solo,duo,trio,quad) 1x - 5x?

Gather rate check: 1x. That comes from the name Patrol Never Runs (solo,duo,trio,quad) 1x - 5x. Groups stop at 4 players. The label given is quad. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Patrol Never Runs (solo,duo,trio,quad) 1x - 5x?

From seed 1337, the game generates the procedural map on Patrol Never Runs (solo,duo,trio,quad) 1x - 5x. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

Connection

How can you get onto Patrol Never Runs (solo,duo,trio,quad) 1x - 5x?

To join: start Rust, press F1 and type client.connect 66.51.97.73:28010. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts4
Group limit Teams are capped at 4.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.