private do not join!!!
Online NA 66.51.97.67:28050 checked 15m ago
Server instruments
last reading Thu 01:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 114,107–122,127 · memory 2,351 MBUptime
0 h 58 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 16hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 16hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:41 UTC FW27d ago | 0 | – | running | 0 |
| Sun 27 Sep, 22:42 UTC31d ago | 3 | halved by day 1 | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 18/175
- 10/90
- 3/1000
- 0/15
- 0/50
- 1/50
Quick answers
from the figures on this pageReset cycle
What happens on private do not join!!! when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.
How often does private do not join!!! wipe, and when?
The only wipe for private do not join!!! is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 27 days 3 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Tags
Which tags does private do not join!!! carry, and what do they mean?
These are the tags private do not join!!! publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts24 (Group limit): Teams are capped at 24; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show private do not join!!!?
Rust Metrics lists featuring private do not join!!!: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does private do not join!!! hold among Rust servers?
Top 69% of all ranked servers: private do not join!!! takes #15,353 on seven-day player hours and #1,518 in North America.
What player count does private do not join!!! carry?
Current headcount on private do not join!!!: 0 players, 50 slots available. Check: player average. 0 over the last seven days.
Operator and location
What location is private do not join!!! hosted in?
Reading: location. The NA tag puts private do not join!!! in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 66.51.97.67:28050.
What Rust version is private do not join!!! on?
Reading: private do not join!!!, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
How does private do not join!!! perform?
Check: fps. Average 5 server fps over the last 48 hours, low of 5. Within range. Peak entity count: 122,127. Buildings, deployables and all else included. Check: memory. Peak use was 3,252 MB. Expect lag when fps falls and entities climb.
How reliable is private do not join!!!, and is it online now?
Check: connection. private do not join!!! is online at this moment. Check: restart. The uptime it reports puts the last restart about 58 minutes ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is private do not join!!! configured, and what rules are in force?
No gather rate appears in the name: private do not join!!!. The cap on groups is 24 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is private do not join!!! on?
Check: map. Procedural, size 4,500, seed 1, generated by the game on private do not join!!!. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to private do not join!!!?
Check: join. Open Rust, press F1, then enter client.connect 66.51.97.67:28050. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
