RUST METRICSFlight deck · live data
Data live Servers11,706 Players60,014 Populated3,275 Fresh wipes 3 h128 Scan5 min
‹ All servers66.51.96.89:28000
Online Full Queue Fresh wipe Wipe due No query

Testing Dumb Things

Online NA 66.51.96.89:28000 checked 35m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 23:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 19,938 ×1000

Entities

48 h range 3,069–21,917 · memory 1,002 MB
1239 ET SINCE RESTART 10:28

Uptime

10 h 28 min since its last restart, at the last reading
7-day average0peak 1
Rank#12,340top 55% · #1358 in NA
Last wipe23h agomonthly schedule
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW
Memory1,002MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75121:0003:0008:0013:0018:0023:00Wiped Wed 28 Oct, 21:44 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
01020304021:0003:0008:0013:0018:0023:00Wiped Wed 28 Oct, 21:44 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct30 Oct

Top 55% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 17hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 17hFW
LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 21:44 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Testing Dumb Things follow?

With the force wipe, once a month, Testing Dumb Things wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 23 hours ago. Its tags carry a monthly wipe schedule.

Tag meanings

How should you read the tags on Testing Dumb Things?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America from Testing Dumb Things. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Testing Dumb Things?

These Rust Metrics lists carry Testing Dumb Things: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Player count

What position does Testing Dumb Things hold among Rust servers?

Top 55% of all ranked servers: Testing Dumb Things takes #12,340 on seven-day player hours and #1,358 in North America.

What player count does Testing Dumb Things carry?

0 of 50 slots are filled on Testing Dumb Things right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 01:00 UTC over the last 48 hours.

Operator and location

What location is Testing Dumb Things hosted in?

Testing Dumb Things gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 66.51.96.89:28000.

What Rust version is Testing Dumb Things on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Testing Dumb Things. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Testing Dumb Things within range?

Reading: 8 server fps on average across the last 48 hours. It never dropped below 5. Reading: 21,917 entities at the highest. That covers buildings, deployables and everything else. Reading: 1,210 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Testing Dumb Things, and is it online?

Check: connection. Testing Dumb Things is online at this moment. By its reported uptime, the last restart was roughly 10 hours ago. Uptime for the last 7 full days: 26 of 168 hours, or 15%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is Testing Dumb Things configured, and what rules are in force?

Reading the name gives no gather rate for Testing Dumb Things. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is Testing Dumb Things on?

Check: map. Procedural, size 3,500, seed 1337, generated by the game on Testing Dumb Things. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.

How to join

What do you do to join Testing Dumb Things?

Check: join. Open Rust, press F1, then enter client.connect 66.51.96.89:28000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.