RUST METRICSFlight deck · live data
Data live Servers11,893 Players98,350 Populated3,934 Fresh wipes 3 h402 Scan5 min
‹ All servers66.51.96.75:28005
Online Full Queue Fresh wipe Wipe due No query

Funne Duckdo

Online NA 66.51.96.75:28005 checked 8m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 15:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 6 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 63,556 ×1000

Entities

48 h range 52,439–65,637 · memory 1,746 MB
1239 ET SINCE RESTART 08:00

Uptime

8 h 0 min since its last restart, at the last reading
7-day average0peak –
Rank#15,327top 69% · #1502 in NA
Last wipe27d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Memory1,746MBat the last reading
REC 1

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

0246818:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 1hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 1hFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Funne Duckdo?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 6 hours in.

What wipe timing does Funne Duckdo follow?

Once a month Funne Duckdo wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 27 days 23 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Lists and filters

How should you read the tags on Funne Duckdo?

Tags published by Funne Duckdo, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Funne Duckdo?

Rust Metrics lists featuring Funne Duckdo: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

What position does Funne Duckdo hold among Rust servers?

Ranked by seven-day player hours, Funne Duckdo sits at #15,327 and #1,502 in North America, inside the top 69%.

How full does Funne Duckdo get?

Current headcount on Funne Duckdo: 0 players, 50 slots available. Check: player average. 0 over the last seven days.

Server

What location is Funne Duckdo hosted in?

Its NA tag places Funne Duckdo in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 66.51.96.75:28005.

What Rust version is Funne Duckdo on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Funne Duckdo. Matching protocol is required to join. Let Steam update your game.

How does Funne Duckdo perform?

Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Check: entities. The peak was 65,637, counting buildings, deployables and the rest of the world. Memory peak: 2,085 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is Funne Duckdo, and is it online now?

Check: connection. Funne Duckdo is online at this moment. Check: restart. The uptime it reports puts the last restart about 8 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is Funne Duckdo configured, and what rules are in force?

No gather rate appears in the name: Funne Duckdo. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is Funne Duckdo on?

Size 3,500 and seed 471471404: the game generates the procedural map on Funne Duckdo from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to Funne Duckdo?

Press F1 in Rust and enter client.connect 66.51.96.75:28005. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.