Funne Duckdo
Online NA 66.51.96.75:28005 checked 8m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 52,439–65,637 · memory 1,746 MBUptime
8 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 1hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 1hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 6/175
- 5/90
- 4/1000
- 2/15
- 1/50
- 1/50
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Funne Duckdo?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 6 hours in.
What wipe timing does Funne Duckdo follow?
Once a month Funne Duckdo wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 27 days 23 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Lists and filters
How should you read the tags on Funne Duckdo?
Tags published by Funne Duckdo, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Funne Duckdo?
Rust Metrics lists featuring Funne Duckdo: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does Funne Duckdo hold among Rust servers?
Ranked by seven-day player hours, Funne Duckdo sits at #15,327 and #1,502 in North America, inside the top 69%.
How full does Funne Duckdo get?
Current headcount on Funne Duckdo: 0 players, 50 slots available. Check: player average. 0 over the last seven days.
Server
What location is Funne Duckdo hosted in?
Its NA tag places Funne Duckdo in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 66.51.96.75:28005.
What Rust version is Funne Duckdo on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Funne Duckdo. Matching protocol is required to join. Let Steam update your game.
How does Funne Duckdo perform?
Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Check: entities. The peak was 65,637, counting buildings, deployables and the rest of the world. Memory peak: 2,085 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Funne Duckdo, and is it online now?
Check: connection. Funne Duckdo is online at this moment. Check: restart. The uptime it reports puts the last restart about 8 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is Funne Duckdo configured, and what rules are in force?
No gather rate appears in the name: Funne Duckdo. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is Funne Duckdo on?
Size 3,500 and seed 471471404: the game generates the procedural map on Funne Duckdo from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to Funne Duckdo?
Press F1 in Rust and enter client.connect 66.51.96.75:28005. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.