RustScape
Online NA 66.51.96.64:28000 checked 9m ago
Server instruments
last reading Thu 13:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 97,224–119,551 · memory 2,585 MBUptime
1 h 57 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 3hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:44 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/175
- 3/90
- 5/1000
- 5/15
- 0/50
- 1/50
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on RustScape?
At their busiest, its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 1 hours in.
When does RustScape wipe?
The only wipe for RustScape is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 17 hours ago. A monthly wipe schedule is published in its tags.
Lists and filters
Which tags does RustScape carry, and what do they mean?
Tags published by RustScape, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; NA (North America): North America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RustScape appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RustScape: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does RustScape hold among Rust servers?
Player hours over the last seven days put RustScape at #3,233, #535 in North America, in the top 14% of all ranked servers.
What player count does RustScape carry?
0 of 50 slots are filled on RustScape right now. Seven-day check: 1 players on average. Peak reading: 8. Check: 48-hour peak. 00:00 UTC, 6 players on average.
Operator and location
Which location does RustScape run from?
Its NA tag places RustScape in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 66.51.96.64:28000.
What Rust version is RustScape on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustScape. To get in, your game needs the same protocol; Steam applies the update.
How does RustScape perform?
Over the last 48 hours the average was 29 server fps; the floor was 5. Reading: 119,551 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,547 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is RustScape, and is it online now?
Reading: online. RustScape answers right now. By its reported uptime, the last restart was roughly 1 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is RustScape configured, and what rules are in force?
Check: gather rate. The name RustScape does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is RustScape on?
Check: map. Procedural, size 4,096, seed 1, generated by the game on RustScape. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Synecdoche Islands.
How to join
What do you do to join RustScape?
Check: join. Open Rust, press F1, then enter client.connect 66.51.96.64:28000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/TpEtj7cA8g is where its website sits.