RUST METRICSFlight deck · live data
Data live Servers11,847 Players98,341 Populated3,870 Fresh wipes 3 h535 Scan5 min
‹ All servers66.51.96.62:28000
Online Full Queue Fresh wipe Wipe due No query

Pine Hosting - Rust Server

Online NA 66.51.96.62:28000 checked 9m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 19:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 144,570 ×1000

Entities

48 h range 142,278–145,208 · memory 5,468 MB
1239 ET SINCE RESTART 6D 21H

Uptime

6 days 21 hours since its last restart, at the last reading
7-day average0peak 2
Rank#4,357top 20% · #735 in NA
Last wipe6d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Memory5,468MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5221:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct25 Oct29 Oct

Top 20% of all ranked servers, top 40% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

usual gap14 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 22hFW
  2. WPT 2Thu 19 Nov, 20:40 UTC21d 0h
  3. WPT 3Thu 3 Dec, 19:00 UTC34d 22hFW

The first 48 hours of its last wipes

Thu 22 OctThu 22 OctThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 20:40 UTC6d ago 2 – running 0
Thu 22 Oct, 07:07 UTC7d ago 2 – 0.6 days 0
Thu 24 Sep, 22:02 UTC34d ago 1 held half 27.4 days 0
Thu 17 Sep, 22:02 UTC41d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Pine Hosting - Rust Server?

An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 17 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does Pine Hosting - Rust Server wipe?

Wipes on Pine Hosting - Rust Server come every other Thursday at 20:40 UTC. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 6 days 23 hours ago. Its tags carry a monthly wipe schedule.

Tag meanings

Which tags does Pine Hosting - Rust Server carry, and what do they mean?

Tags published by Pine Hosting - Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Pine Hosting - Rust Server?

Rust Metrics lists featuring Pine Hosting - Rust Server: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Occupancy

What position does Pine Hosting - Rust Server hold among Rust servers?

Ranked by seven-day player hours, Pine Hosting - Rust Server sits at #4,357 and #735 in North America, inside the top 20%.

What player count does Pine Hosting - Rust Server carry?

0 of 50 slots are filled on Pine Hosting - Rust Server right now. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 00:00 UTC, 2 players on average.

Operator and location

What location is Pine Hosting - Rust Server hosted in?

Reading: location. The NA tag puts Pine Hosting - Rust Server in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 66.51.96.62:28000.

What Rust version is Pine Hosting - Rust Server on?

Reading: Pine Hosting - Rust Server, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Pine Hosting - Rust Server within range?

Over the last 48 hours the average was 19 server fps; the floor was 5. Peak entity count: 145,208. Buildings, deployables and all else included. Check: memory. Peak use was 5,916 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is Pine Hosting - Rust Server, and is it online now?

Reading: online. Pine Hosting - Rust Server answers right now. By its reported uptime, the last restart was roughly 6 days 21 hours ago. Reading: 91% uptime over the last 7 full days. It was up 153 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is Pine Hosting - Rust Server configured, and what rules are in force?

No gather rate appears in the name: Pine Hosting - Rust Server. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on Pine Hosting - Rust Server?

From seed 1, the game generates the procedural map on Pine Hosting - Rust Server. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map.

Join

What do you do to join Pine Hosting - Rust Server?

To join: start Rust, press F1 and type client.connect 66.51.96.62:28000. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.